I'm not sure about the age angle. I'm 56 so I predate both the home computer and the Internet but I'm actually part of a small group of people at work who are actively trying to get VR/AR gear into the operations area of our NOC as a standard tool for visualization and monitoring of realtime data flows, up-to-the-minute documentation, diagnostics, etc. I think if anything my age group is more likely to take on bits of technology that fulfill a real need since we've been around long enough to know where the bedrock-bottom of it all is. (Granted it might be different for younger generations who came in somewhere in the middle and don't have that grounding, or who were there but weren't computer nerds who grew up living and breathing the tech as it evolved.)
I do think that one product that Apple, Samsung, and the "PC" players like ASUS, MSI, AMD, Intel, and the rest of the personal computing industry really, really needs to hash out is an interface standard for a compute brick that has all the CPU and networking functions of a computer on the brick itself but none of the user interface. That would be provided by a separate headset-like device could do the head/eye/hand tracking necessary for the UI in an AR/VR way. Desktop computers are already most of the way there but cellphones and tablets need to figure it out. Physically separating the two sets of functions would help the computing industry a lot in terms of finding a new path forward. I'd like to see VR-era user-interface gear become as simple to use and as commonplace for future computers as the keyboard-mouse-monitor idiom is for computers now. My personal preference would be an inside-out 6df AR/VR headset capable of hand/head/eye tracking for the UI but there could be others.