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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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Yeah, I am trying to pull Mia too right now, but nothing yet.
Decided to go with BOTH Myrrh and Hector. You'll see why later.
Hector gives up his boots for Close Def and Myrrh's Armor March. Armor March is a lot more reliable in general, and I have switched back Corrin's support to Hector. Hector will mainly be used when I want to defend against something thanks to Vengeful Fighter and DC.
As he will mainly be defending, he will not be getting Veronica's active support on the first wave at least, so his stats from passive and easily obtainable active buffs will be: Atk: 69, Spd: 29, Def: 59, Res: 35. Add +8 to non buffed stats and +4 to buffed stats with Veronica's support (77/37/63/39)
Only thing that has changed here is gaining Rally Def to make Hector even more tanky. Veronica already has Res Tactic, so that would have not helped. This might be changed to a movement skill like Reposition if it is not needed.
Nothing has really changed here either other than getting Res Tactic, as Hector's Ostia's Pulse already gives her -1 to cooldown first turn.
And now Halloween Myrrh. This idea just came to me all of a sudden when I was reading Myrrh's weapon skill.
Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. So, basically by having a +HP Myrrh and having Summoner Support, I can create a chain of skills to create an offensive Myrrh as she will double if Def is high enough in player phase.
Earth Boost gives her +6 Def, Veronica will almost always attack first in range of Myrrh giving her another +14 (+4 to self, -4 to enemy, +4 from Close Guard, and +2 from Support). This gives her 61 Def which is more than what Hector usually has, and remember this is a -Def Myrrh.
Sol is used as her special to constantly keep Earth Boost active, as well as keep Vengeful Fighter in range so she can double during both phases. Vengeful fighter also gives her -1 cooldown per attack, so she can easily activate something like Sol.
And lastly Savage Blow is used to help even further the amount of HP comparing to Myrrh to further activate Earth Boost.
Her total stats as she will always be under Veronica support will be: Atk: 66, Spd: 35, Def: 61, Res: 44
In general, yes Hector does have the better stats if he can somehow get Veronica's buff, but has no way to secure a double in player phase, so both add a lot to the team.
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i like this build more, both tanks, assuming they are next to each other, greatly fix up their movement speed problem, (being 1x movement)
though, now you have two red units, you lack a blue one, isn't there any blue unit who can fill corrins role ?
though thinking about it, i dont think there are any blue units, who can do a +4 all stats if 2 range
i think myrrh will obliterate blue units, assuming they dont par with her level anyway, thats some high af def/res, and not to mention she will guarantee double hit 90% of the time, unless its the impossible mode, i remember see'ing a defense of a tank being 99 in that mode >__> (talking about abysal difficulty)
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