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Status Replies posted by drill
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Since Funimation left their partnership with Crunchyroll, I can no longer watch Code Geass on there......nor can I finish Three Leaves, Three Colors.......
A sad day.
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Since Funimation left their partnership with Crunchyroll, I can no longer watch Code Geass on there......nor can I finish Three Leaves, Three Colors.......
A sad day.
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This is just a thought, but is their making of that show really any different than Netflix making their own original stuff? They seem to have gotten big enough where they feel that they can dedicate resources to things like this, and wouldn't be surprised if they were able to make money off of the show as well. So, if anything its like they are investing with subscriber money, and the subscribers don't have a lot of faith in that move, but don't really have much say in it other than turning off their subscription.
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Since Funimation left their partnership with Crunchyroll, I can no longer watch Code Geass on there......nor can I finish Three Leaves, Three Colors.......
A sad day.
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@brycec "like what Crunchyroll recently did." Sorry, could you expand on that? Really not sure what you're referring to, but if we're talking about recent stuff, Funi is the one who left the partnership and is causing all of this nonsense.
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Hay there Drill how has things been whats new.
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Hey Archie, doing alright. Living with my parents right now as there is a really loud sewer pump where I live for the next week and the county won't do anything about it (already called them to complain). Had a huge house repair done recently as well, can write that off on my taxes though and makes my house value go up, so not too concerned there. Good news is that I just got Labyrinth of Refrain for Switch, and it is easily among the best dungeon crawlers I've played to date. Best part of it is probably the amazing customization that other dungeon crawlers don't seem to have. Definitely more of a handheld game, so wouldn't recommend it for Steam or PS4 (there is a Vita version though).
Btw, love your new avatar.
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@XII360 Wasn't even aiming to get her, was actually shooting for Halloween Jakob to potentially help flesh out the team. +Atk/-Def which is good since she is an anti-mage unit by default. She could actually serve as that role for the team instead of Myrrh who could inherit Svalinn Shield instead of Earth Boost. As while the latter is good, my team got ran over by Hinoka due to her super effective damage to armors. That way, I don't need to spend all that time on that Effie build.
Also, started replicating someone else's Faye I saw on Youtube (A skill will be different than theirs though). Will be giving her Death Blow 3 (possibly 4 since I don't use my Celica? Thought I should save that though in case the final build isn't that good). She does 14 guaranteed damage just for attacking without enemy counter. If she has dance support, the damage she does becomes pretty good.
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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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Very true, I was thinking about building the +HP/-Spd one since it didn't really have any negative effects other than slightly lower attach than +Atk/-HP, but as you said as a tank, it'll be really important for her to take a hit (or multiple), so the loss of -6 HP will not be good at all for her.
Here is a revised build based on your feedback using the +HP/-Spd version. Went for Sacred Cowl, so then it can activate more often. Just in one encounter, she can guarantee recharging it through Brave Lance+. While she can't heal herself with this build, she shouldn't need to, as she is mainly there for support and taking a hit or two if needed, in which she can move to the back lines afterwards, or be healed by Veronica. Also, with her general support, Myrrh will get up to 65 Def and 48 Res....
Edit: Another potential option is going Svalinn Shield as my A skill as most of the team will be armored, and units like Hinoka would just crush them. Did a battle simulator, and Hinoka would do a mere 9 damage to this build (7 damage with Sacred Cowl up). Effie would run her over on the next turn and recharge Sacred Cowl in the process.
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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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So, actually was looking through skills, and think it is possible to replace Corrin with a blue armor if I go for the skill Ward Armor which would also give Myrrh +4 Def/Res buffs. Neither Hector or Myrrh really even care about the +4 Spd buff due to it being terribly low anyway, which would mean I'd only be missing out on the +4 Atk boost for only Hector which doesn't seem that bad really since it is already crazy high. Real question would be who to use. I don't really have many options to choose from:
Gwendolyn: 4* (+Atk/-HP), 4* (+Res/-HP)
Effie: 4* (+Def/-HP), 4* (+HP/-Spd), 3* (+Atk/-HP)
And then there is the thing on building a new unit as well. Possible Effie build I just threw together based on the 3* +Atk/-HP one I have. Goes for Spur Atk to mimic Corrin as close as possible. Not really sure about Sol and Reposition, but they seem like decent options at least. Possibly Swap instead of Reposition. As she doesn't have DC, she can use Death Blow + Sol combo to get a decent amount back, and to keep Wary Fighter up by herself without fully relying on Veronica for that. She will have Armor March support most of the time too, so that will help get her in range to initiate death blow.
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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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Actually, I just beat Ursula's Abyssal with ease using this team. The reason why it can function without a blue is due to the fact that Myrrh can tank any red that comes her way with little difficulty. Even in Abyssal mode, she took the might of the red cavalier, and took like 8 damage since he doubled? It wall all healed with Sol. If there are blue/green units on the field, role goes to Hector to defend. If there are red/green units on the field, then it goes to Myrrh.
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@XII360 I am done with this banner. Got this on my free summon. She is +HP/-Def, but her base stats are a lot more balanced than Hector. If I gave her the support I was going to give Hector (and the summoner support), and went for Fury instead of DC, and give Corrin Drive Spd 2 instead of Drive Res, she'd have the stats below at level 40. Will probably be switching out Delthea for Faye with Firesweep Bow+, Seal Atk, and Atk Smoke for better support.
Edit: Actually, I did all of the original calculations wrong, and am redoing them. Specifically for Veronica who provides a +4 to all stats in range, and -4 to all states for enemies in range. Because of not including this, Faye becomes obsolete on this team, so will still be looking for a replacement. Also, because of this I might switch to DC instead of Fury. She will likely have Swap or Reposition to get Veronica out of harms way. Not sure if I can get Aether on her right away, but she might actually just want Sol if Veronica is attacking more often than not to get that effective +8 boost. Or perhaps just getting a real healer for the team if that is what Veronica is contributing now.
HP: 54
Atk: 62-70 (54 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
Spd: 34-42 (23 + 0-8 from Veronica + 9 from Corrin + 2 from Summoner)
Def: 51-63 (39 + 4-12 from Veronica + 6 from Corrin + 2 from Summoner)
Res: 40-48 (32 + 0-8 from Veronica + 6 from Corrin + 2 from Summoner)
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Yeah, I am trying to pull Mia too right now, but nothing yet.
Decided to go with BOTH Myrrh and Hector. You'll see why later.
Hector gives up his boots for Close Def and Myrrh's Armor March. Armor March is a lot more reliable in general, and I have switched back Corrin's support to Hector. Hector will mainly be used when I want to defend against something thanks to Vengeful Fighter and DC.
As he will mainly be defending, he will not be getting Veronica's active support on the first wave at least, so his stats from passive and easily obtainable active buffs will be: Atk: 69, Spd: 29, Def: 59, Res: 35. Add +8 to non buffed stats and +4 to buffed stats with Veronica's support (77/37/63/39)
Only thing that has changed here is gaining Rally Def to make Hector even more tanky. Veronica already has Res Tactic, so that would have not helped. This might be changed to a movement skill like Reposition if it is not needed.
Nothing has really changed here either other than getting Res Tactic, as Hector's Ostia's Pulse already gives her -1 to cooldown first turn.
And now Halloween Myrrh. This idea just came to me all of a sudden when I was reading Myrrh's weapon skill.
Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. So, basically by having a +HP Myrrh and having Summoner Support, I can create a chain of skills to create an offensive Myrrh as she will double if Def is high enough in player phase.
Earth Boost gives her +6 Def, Veronica will almost always attack first in range of Myrrh giving her another +14 (+4 to self, -4 to enemy, +4 from Close Guard, and +2 from Support). This gives her 61 Def which is more than what Hector usually has, and remember this is a -Def Myrrh.
Sol is used as her special to constantly keep Earth Boost active, as well as keep Vengeful Fighter in range so she can double during both phases. Vengeful fighter also gives her -1 cooldown per attack, so she can easily activate something like Sol.
And lastly Savage Blow is used to help even further the amount of HP comparing to Myrrh to further activate Earth Boost.
Her total stats as she will always be under Veronica support will be: Atk: 66, Spd: 35, Def: 61, Res: 44
In general, yes Hector does have the better stats if he can somehow get Veronica's buff, but has no way to secure a double in player phase, so both add a lot to the team.
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@XII360 Making a new team again in FEH. xP Just wanted to share and see your opinion.
Main star of this team:
Getting the +4 Buff from Veronica at all times (and plus -4 debuff to the enemy), Hector does pretty well for himself, but I wanted to take this a step further. In perfect conditions (as seen with passive buffs from the rest of the team), Hector's stats will actually end up being:
Atk: 76 (60 + 4 from Veronica + 6 from Corrin + 6 from Delthea)
Spd: 33 (23 + 4 from Veronica + 6 from Corrin)
Def: 51 (41 + 4 from Veronica + 6 from Corrin)
Res: 35 (22 + 4 from Veronica + 9 from Corrin)
Now for the unit you're probably questioning the most. Corrin will also be receiving the +4 to all stats buff from Veronica. Corrin's forged weapon does "If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.", so his buff is only specific to Hector. Having a S rank support will give +2 to all stats as well when standing next to Hector, giving a +6 to all stats. As Hector has bad Res, I opted for Drive Res as well giving a +9 to Res to Hector just by standing 2 spaces near him. Corrin has good attack and speed as well, so he is not fated to solely sit on the back line.
My standard Veronica build with Quickened Pulse instead to activate Wildfire Blam+ right away if needed.
And Delthea. I dont think anything has changed since I showed you last except for Glimmer. She is mainly here for being the Red Mage check for Hector and being my favorite unit xP
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Just about the only Green units Delthea can't kill are those with Triangle Adept or Dull Ranged. Other than that, they are all dead as well. xP
Quotethe setup is actually pretty damn good, probably one of the bests you've made, besides the very first one,
Thanks ^^ Also, not sure what first team you are referring to. Even went back to check, and couldn't find a first team in my status... Made way too many teams xP
Also, pasted the wrong Corrin, as he is actually +Spd/-Hp. I am also actually short a skill (desperation), so thought of the budget skill Hit and Run to allow him to attack, but get further from the enemy. Hector can then swap with him, giving him +2 movement after attacking.
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@XII360 Changed my team yet again with the summoning of a new character I've been waiting on for a while ^^ (She'll be shown at the very end.)
And the new addition to my team is Flora!!!! Was worried I wasn't going to get her
Anyway, really great Ploy user that kills just about anything reliant on Distant Counter or any mage in the game really. With Attack/Res Solo and buffs she gets up to 63 Attack and 44 Res. Harsh command was added to counter Panic Ploy users, and she can afford this skill since she sits in the back using Ploys as well. Below I do have a few impressive screens I saved during her training.
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My Flora is +Def/-Spd. Speed is pretty much a throwaway stat for her since its so bad, she becomes completely reliant on Quick Riposte and Hoarfrost Knife to score doubles. When initiating combat she gets a full +29 Def (20 due to her weapon, 3 due to her boon, and 6 due to her buff), so it seems that +Def is actually a pretty decent boon for her. I'd say +Atk, +Def, or +Res are all acceptable boons for her, but she would just be played on the field differently depending on each.
The banner is up for another 17 days, so you have plenty of time to summon her.
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cough i got ophelia cough but shes bad bane cough but she's waifu material cough so i love her coughcough
but i cant celebrate couse of school, why is life so mean to me >.>
what about you ?!, anything funsies happensies so farsies ?!
aside from non-stop rain i totally didn't read just now
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I might be replacing Faye soon. She did well, and can even do stuff like below, but.... I thought of something way better imo for all the buffs on the team.
Delthea... can do stuff like this now. Build is below.
Assuming all her buffs are active, she can deal a crazy 78 base damage to the enemy (18 of that being typeless which allows her to fight greens better). 42 speed allows her to double most of the game, and if she is not buffed, by being near Veronica attacking will get her +4 in all stats which will still allow her to still hit 76 base damage, but also with an amazing 46 speed.
Buffed normally
Buffed solely by Veronica.
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cough i got ophelia cough but shes bad bane cough but she's waifu material cough so i love her coughcough
but i cant celebrate couse of school, why is life so mean to me >.>
what about you ?!, anything funsies happensies so farsies ?!
aside from non-stop rain i totally didn't read just now
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Hay there Drill how are you doing tonight. Hows it been.
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edit: here is the finalized team that seems to work pretty well.
Faye is an all-round tank that can deal with most anything except for raven tomes. Even raven tome users are only about on par with her due to her insane bulk.
Myrrh is about the best support Faye could ask for. Chill Def makes just about any foe in range for Faye to counter and take out or severely wound. While Def Tactic makes most non buffed foes deal 0 damage.
Catria is backup to take out Red/Blues while providing Faye attack coverage. With support from Myrrh and Veronica she'll be looking at 45 def against blues and 54 def from reds thanks to triangle adept. This is not taking into account Faye's Atk Smoke.
Veronica is basic support providing +4 Def and Res to units in range. Her staff also provides +4 to all stats when attacking (+8 to def thanks to Close Guard being passive), and really like how she doesn't get hit in return. She can kill almost all physical greens thanks to their low res and Wind Boost (this skill is especially good late battle) if they happen to have any speed.
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Yes, not having the whole weapon triangle does make you think a bit more about unit placement. Also, raven tomes actually become an obstacle. Replacing Micaiah with Catria now as she was holding the team back as my team composition is mostly defensive now, and greens really aren't that threatening. One of the strongest greens in the arena, Hector, loses 1v1 to Faye 100% of the time while Zelgius is actually a threat to my team. Only tome greens out there are Julia, Nino, Cecilia, and Gunnthra. None of which I feel like needing specific units to counter. Just through Faye at them or Myrrh for Cecilia.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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Actually, was thinking about doing it the other way around and make Micaiah the mage tank. Due to her A skill, she'll have 59 attack and 51 Res. Green mages should be a joke for her, and with Red Tome Breaker, she shouldn't have to worry about her speed against those enemies either. Only thing left would be Reinhardt which she could probably tank? But would be much more safe for Faye to tank him, or draw him in and kill him with Veronica.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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Ah, no, she does not need to be repositioned. Veronica and Summer Micaiah do need to be though. Also, gave Catria Brazen Atk/Def to make her an overall physical unit slayer. She'll be at 55 Atk and 46 Def with the new Brazen skill which should make her even viable to face axe users now. Still working on what to change on Summer Micaiah now.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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The build is more of a all-round counter as her bow has Distant Defense built into it. I am considering running Def and Res Tactic on my other two units so then Faye will look more like below. Will probably give her summoner support too.
I'm thinking about going with Catria as a flying Reposition unit as that seems to be her main role now. She only really steps in if need be. Will likely change her moveset to reflect her new role soon.
I've started this build already and seems to be going really well. She's already at level 40, and I've had some close range units do 0 damage to her.
edit: forgot to mention that Reciprocal Aid was added due to a way to 'heal' Veronica as she is the only one who ever needs healing. Veronica can simply then heal the rest of Faye as well. Also, this can help Faye if she cannot receive healing that turn and borrow Catria's HP.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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Exactly though. She will be useful in a lot of situations. However, I personally don't do well in non arena/story/event mode regardless of build. If I were to use her, I'd likely need to build a team around her to be able to take out close range units from a distance, so likely a 2 range cavalier/flier, and a dancer to get them an extra space closer or get them to safety. Veronica and Summer Micaiah might make good team mates for her (although my team would hate Raven Tomes then). Not sure if I can choose between Hector and Catria though.
edit: Also, was reconsidering the build to match the team a bit better. There is already a dedicated healer on the team, so was thinking something a bit more all-rounded. With Veronica's Close Guard support, Faye would receive an extra 4 def from 1 range attacks. This would give her 39 Def and 37 Res before Atk Smoke which would raise that to 46 Def and 44 Res. Not to mention, if Veronica attacks within 2 squares of Faye that is an extra 4 to all stats giving her 50 Def and 48 Res.
Also, mainly thought of this build, as I dont have anyone to pass on an A skill of Distant Defense.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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Glad you like it xP Sad thing is that while I can make builds like this, I'm only particularly good at using them on Arena mode where there are the same number of enemies on each side, as reinforcements spawning in random locations always felt cheap, and takes away from the fun, isn't very realistic imo.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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Perhaps, not everyone has to quad though with brave equipment. Certainly better than just one attack for her since quading isn't even an option.
Remade Faye though now that I'm a lot more awake. Pure enemy phase range killer now. She effectively has 47 Def and 49 Res (effectively 54 Def and 56 Res after Atk Smoke). Quick Riposte will help her fire off Luna every turn, while the insane Def/Res will help keep her in QR range. A healer and Atk/Def/Res buffs can be added to further all of that.
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@XII360 Not exactly who I was summoning for on the legendary banner, but not entirely disappointed either. Have you gotten anyone recently?
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IS THAT A VERONICA ?!
xander approves of this >.>
to bad im still gonna aim for my micaiah, as the weeb in me would say
MADA MADAAAAA~
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You know, despite Sothe just kinda being a weird set, it does work. In fact I put Life and Death on him again with Miracle, and he really just tears apart everything even without Close Counter.
Galeforce turned out to be a bit underwhelming. Likely due to if she gets too far away from the team, she does not get the +1 charge to her special, and if not, she is not using the extra turn from the special in most cases. Equipped Astra which she learns naturally, and it just flows so much better. Also, went with Double Lion as I just realized you can get x4 attacks with it (she can kill all but armored blues without taking damage with it).
Guess I'm done with this banner xP
+HP/-Atk. Decent for a healer especially since HP is a super boon for her going from 36 to 40 Going to try and add her to my team. Might try and run Res Tactic on her to raise both Def and Res of nearby allies. Not sure what to put as her A skill though.
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