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Soramee_

AF Member
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    525
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  • Days Won

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Soramee_ last won the day on April 21 2023

Soramee_ had the most liked content!

Anime

  • Favourite Anime
    Sakurasou no pet na kanojo, Konosuba, Lucky star, Haruhi Suzumiya series, miss kobayashi maid dragons, nisekoi, golden time, houkago teibou nisshi, chobits, fate/zero and... yeah a little bit of sao and oreimo/eromanga sensei. You can judge me.
  • Favourite Genres
    Action
    Adventure
    Comedy
    Fantasy
    Ecchi
    Harem
    Magic
    Romance
    Shoujo
    Shounen
    Slice of Life
    Rom-Com
  • Favourite Characters
    Konata izumi, haruhi suzumiya, komi-san, hiiragi kagami and shiraishi minoru
  • Favourite Character Type
    Tsundere

Waifu/Husbando

  • Image
  • This is my
    Waifu

Profile

  • Website
  • Location
    in my basement
  • Occupation
    escaping high school
  • Interests
    playing video games, watching anime, reading manga/light novels, listening to music, making utau covers(I'm pretty simple)
  • Gender

Video Games

  • Favorite Video Game/Series
    FF14, apex legend, osu, SMB ultimate, MK8 Deluxe
  • Favorite Video Game Characters
    if we count visual novels there would be atri but if not maybe marth from fire emblem
  • Favorite Game Consoles
    Nintendo Switch, wii and PSP

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  1. I’ve played nearly every hour of the beta of the new SAO game, sword art online fractured daydream, and it’s amazing. It’s really really fun and has a lot of potential. There are some things that aren’t good enough but it’s to be expected of a beta like that. This is basically what I sent to the devs (I wrote a lot lol): I’m pretty sure the devs teams is gonna fix these problems but I will point out everything I saw. Agil needs more tank skill and a better taunt. Leafa needs more support skills/healing skills. It’s very difficult to see the enemy health-bar when playing, especially on close quarter combat characters like Argo and kirito. Weak points are too hard to hit for pretty much every character except sinon or leafa where it’s a lot easier (flying and aiming) which in turn makes the “side quest” appearing during a battle boss about dealing the most damage to the weak point or dealing the most damage way easier for them and nearly impossible for others. There is no way to know which characters need healing as there are always action and that a lot of players use the same characters (a color indicator going from green to red on the player could help for characters like leafa). The weak point hit boxes are too small to the point where it’s random when you hit their weak point. Attributes that serves nothing to weapons appears way too much, example: fire weakness on a light weapon. Boss move a bit too much making it really painful to hit their weak point and not their resist point. No player rank rewards (probably just a beta thing and you will add them when the game releases). Upgrading weapons/accessory unnecessary unless you have a legendary. When there is suppose to be a character talking a white box with text box showing “…” with no voice appears instead. Characters have skills that do the same thing but deal less damage or just skill that can do 1500 damage with nothing else and another skill able to do 8000 and able to hit multiple targets (Argo). Argo’s unique skill being way too situational and weak, especially in boss battles. Leafa healing is way too low compare to what enemies can do (same for kirito’s unique skill but not as much). Attacks being executed on the spot and not making the character move a bit toward the targeted ennemies makes it so a lot of skills and attacks do nothing for example: when holding heavy attack with kirito and attacking a flying ennemy in the air then doing right after multiples light attacks to deal more damage to it in the sky, most of theses strikes except the last will actually do any damage because the ennemy would have move a tiny bit farther after the heavy attack. No incentive to clear more mobs or open more chest in coop quest because you can get all the exp you need doing quest and because the loot you get from chest gets you nearly nothing or you can just get them when doing quest. For example most people would just do every quest even if under levels because they can easily level up from these stronger monster, especially on the tower quest where players would just defeat the level 23 enemies to get a lot of exp then complete it after. As such, the kobold boss fight gets very easy where it’s defeated in mere minutes if everyone gangs up on the boss to deal damage. Sinon making more damage near the ennemies makes her pistol worthless as it does less damage than her sniper when close to the enemies. Also Sinon sniper making more damage up close doesn’t help her at all since she is supposed to hit from far away and not from up close. I can understand that going closer to the enemies makes more challenge but it really doesn’t help her kit and her character/playstyle. Going up close near the danger is more of kirito’s job or Argo’s job. You can take for example how melee dps and ranged dps acts in final fantasy 14. Ranged dps deal the most damage and are forced to stay close to the enemies, resulting in them needing to evade most of the ennemies attack, while the ranged dps can safely deal damage while being more consistent. Basically melee dps (kirito) = more damage but higher risk, while ranged dps (Sinon) = less damage but less risk and consistency in damage. Maybe don’t do something too similar but this is just and idea or a way of thinking that could be good. Except that keep what you are doing dev team, the game is so fun I got addicted to the beta test to the point where I played all of the time allowed for it and can’t wait to play more. It might not be the SAO mmo I always wanted but this game definitely has immense potential. It’s really really fun. And of course you don’t have to listen to everything I wrote but I hope you will at least give it a chance. Ty very much. -a huge fan of SAO
  2. Welcome to AF! Hope you enjoy your time here
  3. Go to them, say the weirdest thing I can think of, go away. Just like that we entered their brain
  4. Feeling stress and sick. I wish I didn’t have to go to school right now
  5. been a long time since i last change my pfp

  6. SAO is still one of my favorite anime, im rewatching all of it since i still haven't watched all of alicization. also playing the mobile mmorpg right now
  7. i started playing sword art online integral factor and it's so much fun. I started playing a few days ago and I already have more than 100 hours
  8. I often don’t follow this phrase when it’s about the things I like lol. There is a lot of nights we’re i watched anime until 5 am when I had a test at 8 lmao
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