Cy~ Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) anime adaptations of visual novels can sometimes execute emotional music much more effectively than the VN counterpart, simply because the timing of when the music plays is controlled by the director of the anime, not the player of the VN. Well, I think that it's also worth noting that the anime benefits strongly from the hindsight of the visual novel authors. Usually there's a bit of time that has passed between when a VN is written and an anime adaption. I'd imagine that this time allows the original vision to mature like a fine wine. When the anime adaption is being directed, all of these "lessons learned" can be channeled into it. A perfect example is Muv-Luv... but it's something I'm not in a good position to talk about because I've never actually played Muv-Luv. I'm sadly not in a good position to talk about Muv-Luv, either. The only thing that I know about it is that the translation made an absolute killing on kickstarter. It's clearly popular. Nothing about it really draws me in, though. I think that I'm more interested in the slowly growing English VN market. Speaking of which, there was a pretty cool shout out to Visual Novels in a recent Steam announcement. Right from the early days and throughout the life of Greenlight, we have been continually surprised by the hits coming through. In just the first year we saw titles such as War For The Overworld, Evoland, Rogue Legacy, and Verdun move through Greenlight and go on to become hugely successful. We found it was easy to explain afterwards why some titles turned out to be big hits, but when we forced ourselves to predict beforehand, we weren't nearly as accurate as we thought we were going to be. Those early years also saw huge growth in some categories of games that we had previously considered extremely niche, like visual novels. Whether you love or hate visual novels (In which case you can customize your preferences here!), they have gone on to form a huge following on Steam. Emphasis added by me. Edited June 8, 2017 by Guest 2 Link to comment Share on other sites More sharing options...
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