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Geano

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and an F3 shot for those interested in the gory details.

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System summary:

  • game: MC1.21.4
  • mods: Distant Horizons 2.3.0-b-dev (nightly build), Sodium 0.6.6, Iris 1.8.5
  • shader: Complementary Unbound 5.4
  • resource pack: Faithful 64x
  • CPU AMD Ryzen 7 2700X 8/16 core
  • 32GB RAM (6G allocated to java/minecraft)
  • 8GB Radeon RX 6600XT GPU

 

 

 

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  • 1 month later...

Looks like next week v2.3 of the Distant Horizons mod gets released.  This is the first (released) version that has server support.  I've been running nightlys in single-player and it's been working great.  Looks awesome with Sodium/Iris, the Complementary shader, and a 64x resource pack.  Pretty good performance too.  I can drop the built-in render distance down to 12 to free up some processing cycles, then use them to bump DH's render distance up to 256 to get some really nice vistas going even on my 8G RX 6600 gpu.

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This last pic has F3 enabled for those that want the gory details.  I've put the cursor on the boundary where Minecraft's built-in renderer leaves off and DH's takes over.  For this pic I have DH's render distance set to 256 but I've taken it up to 1024 and still been able to get a playable frame rate.   

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Edited by efaardvark
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