I’d like to like consoles but they’re just too locked down. If they ever make a console that accepts mods, I’m there. Until then I’ll stick with my PC.
As for streaming, I see 2 problems there. First is bandwidth. How does a FPS in HD work over my ~7mb/s DSL at anything like acceptable frame rates and latency? It probably doesn’t.
2nd is kind of the same problem that I have with existing consoles.. lock-in, which leads to expensive content, user-farming (loot boxes, etc), and less value for your money. Apps that I don’t physically take possession of and that require an expensive console that can turn into a useless brick at any time some company decides they’re not making enough profit are basically a non-starter With me, especially if it takes “my” entire software library with it. At least with existing consoles I can generally continue to run in single-player mode from the cart/disc until the hardware itself breaks.
To be sure there is interesting possibilities inherent in the streaming console idea. Multi-player games are hard to do if there is much physics interaction between players and it all has to be coordinated individually, without recourse to a server. If the whole “physics” environment is simulated in the servers’ local memory and just control inputs and visual/audible results streamed from/to a remote console someplace then that limits the required bandwidth and compute power for massively multiplayer games even as it opens up new gaming possibilities on the development side.
I'm interested to see where consoles go from here. At the same time I’m in no rush to be in the bleeding edge.