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Vitis

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  1. Well additional footage of Borderlands 3 has officially turned me off Fl4k, it appears Borderlands hasn't figured out it's scaling issues still for their fourth game. Player objects are easily killed even mid-level unless the footage they're releasing isn't indicative of scaling which considering how close it is to release I doubt there will be a rehaul before release and the damage for Action Skills and player objects is likewise poorly scaled making it yet another installment of your action skill only be used for the utility effects even the skills that are meant to deal damage since weapon damage vastly outclasses anything they can pull off. Zane has some hope with his holo-clone at least on the damage end as it duplicates his equipped weapon including the damage, it's the base version since unless otherwise specified the Clone doesn't get perks from Zane's other skills (there are a few that apply to the clone as well however), but the caveat is that Zane's Clone is still a player object and subject to being easily melted should it draw even slight fire in combat. The AI does largely ignore Fl4k's pets so there is a chance that Zane's Clone will deal some okay damage before being easily killed, but since it doesn't move at all if it draws aggro it dies even faster than Fl4k's pets. Zane's Barrier ability can be used in conjunction as there is an evolution to grant his Barrier his Shield's effects however it won't be possible until there are more points available and simply having the Shield in deployable form will still be weak as survivability largely comes through regenerative abilities and simply avoiding damage the Barrier like the Clone won't move and will die fairly quickly conferring only slight benefits. Despite all of Zane's action skills being potentially kill-able player objects the fact that he can use his action skill to trigger all his Kill Skills still gives him utility, but it is a higher tier build down his Sentinel tree which will render his Holo-clone dealing non-weapon scaled damage and being forgettable, the warp effect can still be of use if the clone is deployed in a safe location and you can hit Old-U and use it as a free revive. Moze seems to get the worst end of it not only does her Action Skill have it's own HP in effect being a player object it doesn't allow you to use weapon scaled damage coming with it's own attached weapons, with little or no utility to speak of Moze's action skill in the higher levels I predict will be next to useless on both Offense and Defense. Exploitable builds that elevate damage to extreme levels are already a thing so expect bullet sponging bosses that require you to use specific builds or weapons to deal significant damage to them and these setups will render standard play virtually unusable like they are in the previous installments where you can literally spend hours trying to kill an invincible, spend every single bullet you own and not put a dent into them unless you're using a pre-defined cheese build which can turn that bullet sponging slog into a fight that is not only incredibly easy, but lasts a mere few minutes tops.

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