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What Did You Do In Gaming Today


EnviousEnvy

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Went looking for one of the new sulfur caves but didn't find one.  Might try again tomorrow or sunday, depending on peoples' schedules.

Also did some experimenting with what kind of load the happy ghasts can carry.  A loaded chestboat is fine, even with a sheep or a villager, but it won't carry a player in the boat/chestboat.  Not a big deal since up to 4 players can ride on top but.. Minecraft physics.  Note I said that it will carry a villager.  This will make starting a new village much easier.  No more luring a villager with beds or laying 1000s of blocks of rail.

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Found a huge iron ore vein that intersected with a mineshaft.  Random, but kinda cool.

 

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Also found a zombie spawner and a spider spawner in close proximity to each other and to the ore vein.  Not fun to be digging around the ore and suddenly break through to a flood of zombies and cave spiders.

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Never did find one of the new sulfur biomes.

Edited by efaardvark
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Put a few hours into .hack//G.U. Last Recode.  I started Redemption earlier in the week.  While I remembered most of Rebirth when I replayed in, I'd forgotten most of what happened in Reminisce and Redemption.  In part, it feels like playing a new game, lol.

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Found a sulfur cave (finally!) and played with the cube guys and the geyser mechanics.  We got the geyser to shoot a player over 20 blocks into the air!  We could see over the city walls!  If you can lure a mob into the area over the geyser it will also send them flying.  My brother wants to try using about 20 chickens.  🤣

 

 

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Edited by efaardvark
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  • 3 weeks later...

This weekend we were building up another town in minecraft.  This one is closer to fresh chunks so we can get to some of the newer content easier.  (We don't typically edit our world to reset chunks, we just move the 'frontier' into new chunks.)  The new place is not linked to the Nether network yet but it is also very close to one of the strongholds so there's easy access to the End.  Eventually the lowest level by the water will be a dock / warehouse area, maybe with some villager smiths, while the upper levels will be terraced and have some housing for both players and merchant villagers.  The top level near the church will have some farms/farmers and a cleric or two.  I'll probably bring in a happy ghast at some point as well because most of the terrain is flat(ish), forested mountain tops with steep drops to the water making land or water travel problematic.

 

Spoiler

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While digging to find the End gate we found out that the mountain that the stronghold is in is basically a giant hollow dripstone cave, so we built a path through it. 

 

Spoiler

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Nearby below we found a bunch of skulk, and after searching around in that for a bit we even found an ancient city.

 

Spoiler

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This is all using the new vulkan API btw, with Sodium and some performance mods, plus Sulkan as the shader.  (Full mod list in the spoiler for anyone interested.)

Spoiler

 

  • Distant Horizons [3.2.0-b]

  • EntityCulling [1.10.5]

  • Fabric API [0.155.2+26.2]

  • FerriteCore [9.0.0]

  • ImmediatelyFast [1.16.2+26.2]

  • Lithium [0.25.2+mc26.2]

  • Sodium [0.9.1+mc26.2]

  • Sulkan [0.2.0]

Loader is Prism, running on my old Ryzen 2700X / Radeon RX 6600XT / Linux 6.8.0-136 system.

  •  

Edited by efaardvark
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