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EnviousEnvy

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Went looking for one of the new sulfur caves but didn't find one.  Might try again tomorrow or sunday, depending on peoples' schedules.

Also did some experimenting with what kind of load the happy ghasts can carry.  A loaded chestboat is fine, even with a sheep or a villager, but it won't carry a player in the boat/chestboat.  Not a big deal since up to 4 players can ride on top but.. Minecraft physics.  Note I said that it will carry a villager.  This will make starting a new village much easier.  No more luring a villager with beds or laying 1000s of blocks of rail.

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Posted (edited)

Found a huge iron ore vein that intersected with a mineshaft.  Random, but kinda cool.

 

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Also found a zombie spawner and a spider spawner in close proximity to each other and to the ore vein.  Not fun to be digging around the ore and suddenly break through to a flood of zombies and cave spiders.

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Never did find one of the new sulfur biomes.

Edited by efaardvark
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Put a few hours into .hack//G.U. Last Recode.  I started Redemption earlier in the week.  While I remembered most of Rebirth when I replayed in, I'd forgotten most of what happened in Reminisce and Redemption.  In part, it feels like playing a new game, lol.

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Found a sulfur cave (finally!) and played with the cube guys and the geyser mechanics.  We got the geyser to shoot a player over 20 blocks into the air!  We could see over the city walls!  If you can lure a mob into the area over the geyser it will also send them flying.  My brother wants to try using about 20 chickens.  🤣

 

 

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Edited by efaardvark
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  • 3 weeks later...

This weekend we were building up another town in minecraft.  This one is closer to fresh chunks so we can get to some of the newer content easier.  (We don't typically edit our world to reset chunks, we just move the 'frontier' into new chunks.)  The new place is not linked to the Nether network yet but it is also very close to one of the strongholds so there's easy access to the End.  Eventually the lowest level by the water will be a dock / warehouse area, maybe with some villager smiths, while the upper levels will be terraced and have some housing for both players and merchant villagers.  The top level near the church will have some farms/farmers and a cleric or two.  I'll probably bring in a happy ghast at some point as well because most of the terrain is flat(ish), forested mountain tops with steep drops to the water making land or water travel problematic.

 

Spoiler

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While digging to find the End gate we found out that the mountain that the stronghold is in is basically a giant hollow dripstone cave, so we built a path through it. 

 

Spoiler

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Nearby below we found a bunch of skulk, and after searching around in that for a bit we even found an ancient city.

 

Spoiler

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This is all using the new vulkan API btw, with Sodium and some performance mods, plus Sulkan as the shader.  (Full mod list in the spoiler for anyone interested.)

Spoiler

 

  • Distant Horizons [3.2.0-b]

  • EntityCulling [1.10.5]

  • Fabric API [0.155.2+26.2]

  • FerriteCore [9.0.0]

  • ImmediatelyFast [1.16.2+26.2]

  • Lithium [0.25.2+mc26.2]

  • Sodium [0.9.1+mc26.2]

  • Sulkan [0.2.0]

Loader is Prism, running on my old Ryzen 2700X / Radeon RX 6600XT / Linux 6.8.0-136 system.

  •  

Edited by efaardvark
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Completed the first two chapters of the original Neverwinter Nights. Interesting enough plot, I suppose, though my investment in finding out what the "People of the Eye" are up to is pretty much what's pulling me through a lot of the combat (it's not bad, but it does get fairly grind-y after a while).

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This weekend we did a bit more work on the new town near the stronghold.  My SIL did a bunch of detail work on the walls and I did some landscaping to create several levels of terraces where we can put some crops and some housing and shops for villagers.  I also added a tower that will eventually be a landing pad for happy ghasts.  The tower is about as high as it's going to get but I have to decide on the details of the pad at the top.  Having a place to hitch ghasts will help with transportation and exploration.  The terrain around the town is quite hilly, with steep drops to rivers that divide up the landscape.  Travel by boat is fairly quick, but of course limited to the deep, Drowned-infested rivers, which in MC are notoriously sketchy as transportation.  Traveling any distance on foot or horseback is made impractical by the high mountains a steep drops to the rivers.  We haven't opened the End gate yet in this SMP game and we don't have elytra or shulkers yet so having a ghast or two available to travel by air will be a welcome addition, especially given the ghast's cargo-carrying ability.

 

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I made an approximately round thing in a square game.  (It's a honey farm.)

Closeup..

Spoiler

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In context.  We did some other work on the town near the stronghold this weekend as well.

Spoiler

 

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Edited by efaardvark
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Started Final Fantasy VI the other day, as I've never played it.  Picked up the Pixel Remaster awhile back, so I could play III-VI, as I never played them (finished V earlier this summer).  Only a few hours in, but I've been enjoying it thus far.  Kefka is shaping up to be an awesome villain, hah.

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Did a bunch of dodging.  You would think that at least one of them would be usable. 
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(Same problem with skellys.. they can shoot hundreds at you, but you can't pick them up, and if you do manage to kill one they always drop 2, or none.  What's wrong with this picture?)

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Found a spider spawner, but the entire side was open to a large cavern.  Felt like there must have been hundreds of them.

(If you're phobic don't look.)

 

Spoiler

It was even creeping me out and I'm not.  All those eyes swiveling to look at you just as you decide to look up and see them all lurking in the corners.  Surprisingly noisy too.

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wanna to play roblox.  I like the idea of playing through a mobile platform because it makes access more convenient when using a smartphone. The avabet apk  highlights live events, updated scores and odds, and quick access to betting history. For me, a simple interface and fast navigation are important when using any mobile gaming platform. I would also check compatibility and the applicable rules before using it.

Edited by Shelolal
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  • 2 weeks later...

Found a good place for a new base in my single-player minecraft.  This instance has the "tough as nails" and "serene seasons" mods so there's climate to consider.  This has mountain highlands close to a savanna so there should be a "goldilocks" region somewhere between the two where the temperature is reasonable.  The nearby snow-covered mountains can supply snow for cooling in the hot season and there should be decent rainfall at the lower altitudes for drinking water collection.  The nearby ocean also has "coral sea" areas for interesting building materials without having to worry about hypothermia while diving.  And of course the town means trading and relatively easy access to equipment and xp once the place can be protected and a few merchant villagers leveled up.  (Using Vulkan API and "sulkan" shader.)

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This is a moonrise shot from my previous base.  (Same game but back when I was using OpenGL and the "complementary" shader.)

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  • 2 weeks later...

Got a few moments to play more MC this weekend.  Almost finished an enclosure that's going to eventually be an automatic farm for melons, bamboo, sugar cane, bees, and whatever else I can put in there.  It's enclosed because it will be tended by allays.  The glass dome / roof is allay-tight and I have a note block periodically making noise to direct their attention to some hoppers where they can drop whatever they collect but I haven't quite made a final decision on the materials for the walls and the glass "frame".  The red bit is just wool as placeholder.  I think I might replace it all with arches made of birch stairs, shelves, and trap doors.  Maybe.  Also thinking of just making the whole dome glass with maybe a pillar or two as "support". 

Then I'll have to put in the actual farming / automation stuff and breed up some allays.  There's an underground storage / sorter sort of beneath the structure as well and I'm going to set up some sort of transportation gizmo to get the items dropped off by the allays over / down into the sorter's intake.  We have tons of iron left from that iron vein that we found a while back so it would probably be simplest to just run a line of hoppers to it.

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The sorter / storage area.  We just finished it so it still needs some interior decoration.  But the golems are doing their thing in the background and the whole thing is functioning as intended.

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In other news, my SIL's parrots have apparently formed a dance group..

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