Yo Anime Forums! It's Groove_Kami here to bring you this blog.
So, I love the series JoJo's Bizarre Adventure. It was created back in 1987 by Hirohiko Araki and since then, we've had more than 30 years of this series bliss. It currently has 8 parts, 8 main JoJo's, over 150 stands, and lots and lots of badboys. But, there is a certain part that a lot of fans consider their favorite part, and one of the most popular parts, being Part 5: Golden Wind.
Golden Wind has this weird appeal to the fans, and is much different from the earlier parts. It's more, Bizarre, per se. I think one of it's appeals is it's main cast, who we will be looking at and ranking by their strengths and abilities. I will be ranking all 7 of Passione(Bucciaratti's Team), our main cast. Now, if you have seen part 5 and disagree with my rankings, please, be mindful and don't act like a coked-up chimpanzee. Now, with all of this out of the way, let's begin.
#7-Leone Abbachio & Moody Blues- Leone Abbachio, a former cop who had quit after the death of his partner, and overall being mediocre at his job. One night, he was found by Bucciarrati, and he was offered to join his squad. He joined the mafia gang, Passione, and got his Stand, Moody Blues. Moody Blues is a close-range Humanoid Stand with the ability of Chronological Rebroadcasting. Chronological Rebroadcasting allows Abbachio to replay any event that has happened, whether it be 5 minutes or 20 years ago. But, the more time had passed from that events, the more time it will take to replay it. Now, this Stand is not used for combat, but more for investigation. This already lands Abbacchio on the weakest spot on the list, along with it's low stats, with a C in Power, Speed, Precision, and Development. It only has A's in Range and Persistence. So yeah, Abbachio is the weakest of all of Passione.
#6-Guido Mista & Sex Pistols- Guido Mista, a young man who was cheated by the legal system for murdering 4 people with a gun when saving a woman. He was sentenced 15-30 years in prison, but was eventually bailed out by Bucciaratti due to his skills with a pistol, and offered him a spot on his team. He accepted and got his Stand, Sex Pistols. Sex Pistols is a long-distance colony stand, being 6 in total, numbered 1-7(he skipped 4 due to it being unlucky). Sex Pistols' ability is Bullet Control. Sex Pistols will load themselves into the cylinder of the pistol, and once a bullet is shot, they will ride on the bullet. They then can change the trajectory and/or add power and speed to the bullet. Now, he could've been higher if his Stands were more useful without Mista's gun, because anybody above Mista can break the pistol, catch bullets, or easily defeats their Stands. Plus, Mista will eventually run out of bullets, thus making him and his stand utterly defenseless.
#5-Trish Una & Spice Girl- Trish Una, a young woman who is the daughter of the boss of Passione, Diavolo. She originally was suppose to be guarded by Bucciaratti's team, but was secretely supposed to be killed by Diavolo. She then stayed with Bucciarati's team, and developed her Stand, Spice Girl. Spice Girl's ability is Softening. Softening allows Spice Girl to, well, soften anything it touches. This already gives her an advantage because she can soften Mista's gun. But...she doesn't have any other advantage other than actually being a combat stand. So yeah, Trish is just not that strong compared to the other members.
#4-Narancia Ghirga & Aerosmith- Narancia Ghirga, a young man who was betrayed by his friends, and was a delinquent with a terrible life. Narancia's mother had died from an eye disease when Narancia was young. Eventually, he was neglected by his father, which basically let Narancia do whatever he wanted. He dropped out of school, and started hanging out with young thugs and delinquents. Eventually, he was tricked by one of his friends and got framed, and was soon betrayed by his friends, and then got the same disease his mother got. One day, Pannacotta Fugo, a member of Passione, found him outside. the resturant he was at. Bucciarratti offered him food, and eventually got his disease healed. He then wanted join Passione, and was accepted. Then he got his Stand, Aerosmith. Aerosmith is a long-distance stand that takes the form of a small WW2 fighter plane, loaded with powerful weapons. He has 2 machine guns loaded under each wings, with an infinite number of hard-hitting bullets. He also has a small bomb that can decimate the inside of a car, and a Carbon Dioxide radar. Narancia is a pretty powerful opponent, but falls in comparison to the people higher than him.
#3-Bruno Bucciarati & Sticky Fingers-Bruno Bucciarati, the leader of his own team, and has had a troubled past. His Father was a fisherman, and his Mother would stay at home. They divorced when Bucciaratti was 10, where he decided to stay with his 10. One day, his dead was shot down when he witnessed a drug deal, but was saved by luck. Bruno would vow to protect his father, and did when the dealers came to kill him one night. Bucciarati then joined and served under Passione, eventually gaining his own team, being our main cast. Bucciarati's Stand is Sticky Fingers, a close-range stand that can create and manipulate Zippers. Bucciarati can create Zippers and do a lot with them. He can store and hide in his zippers, unzip his body parts to extend his range, zip and unzip peoples bodies, and so much more. And due to his amazing intellect and creativity, this allows him to climb the ranks to our 3rd spot.
#2-Pannacotta Fugo & Purple Haze- Pannacotta Fugo, a young boy who has a high IQ. He was able to go to college at age 10, where he beat his teacher with an encyclopedia after almost getting sexually harassed by his teacher. He was then neglected, and eventually, kicked out of his family by his parents. Then, he was found by Bucciarati, and joined his crew. He then got one of the deadliest Stands in the gang, and all of JoJo, Purple Haze. Purple Haze can create a deadly virus that can eat a living-being's flesh in under 30 seconds. This ability is overpowered, but has one flaw: it damages and affects the user. You could swap Fugo and Bucciarati around, but I chose Fugo over Bucciarati due to his deadly virus.
#1-Giorno Giovanna and Gold Experience- Giorno Giovanna. The Main JoJo of Part 5 and the son of Dio Brando. He joined Passione after his fight with Bucciarati so that he can stop the boss, become the boss, and stop the gang from selling drugs to kids. Giorno's Stand is Gold Experience, a Stand that has multiple abilities. His main ability is Life Giver, where it can create living beings from inorganic objects. It has Damage Reflection, which i self explanatory. It can also create flesh and organs to heal and give people new body parts. He also has Life Exhaustion, which allows him to grow and wither things in an instant. It has Life Shot, which can accelerate someone's thought process before they even attack, rendering them unable to move for a bit. But that's not all, because Gold Experience has another form. If Giorno stabs himself with the Requiem Stand Arrow, he can become Gold Experience Requiem, the most powerful Stand in JoJo. It as all of it's original abilities, but with one new ability: Return to Zero. Gold Experience Requiem's ultimate ability is to revert actions and willpower directed against Giorno back to the state of "zero", completely nullifying them and preventing them from becoming "real". Hence, it is virtually invincible, as all "supposed" actions created by an opponent would have been reset (back to point zero). Once struck by this effect, there is no escape from it, and the opponent will have every action they perform reverted back to "zero". It is mentioned by Giorno himself that he is unsure of the exact workings and limits of GER's powers, but it has been shown that its range of influence extends from surface contact to even being in the mere attention field of GER. This cavalcade of abilities allow Giorno to climb up to the strongest spot on Bucciarati's team.
Anyway, that's all from me. If you want me to analyze or rank anything from your favorite anime, let me know. Also, this is my first blog on my first day here, so I have high hopes for this sit. Ask me anything in the comments, and I'll see ya later. Adios Chimichangas.
What do you guys think a 3D Open world Mega Man game would look like? Just imagine you're in the year 20XX, the X series hasn't been created yet(though that doesn't mean that and the powers inthat game can't be refered to in some way) and the world is essentially an Ecumenopolis, a planet wide city. You still have robot masters to defeat and a whole world to explore. What would the game play be like? I wanna stay away from the whole amnesia trope that BOTW has to elicit a feeling of discovery but I still want discovery to be a huge aspect of the game.
My thoughts are that Mega Man has the ability to take on 3-4 job classes at once. And by job classes I mean the powers bestowed onto Rock by either defeating robot masters or scanning their data. Rock would essentially work as a hands on Civil Servant. He takes on jobs like Kitty Wrangler, Volunteer Firefighter(Aqua Man Abilities), Mover/ Construction worker(Guts Man abilities). Each power has 3-4 different types of uses and allows him to either traverse the world around him in interesting ways or let him deal with obstacles in the way like with Gutsman's carrying powers. He was just created in this world and is the "first" of his kind that can have multiple abilities like this, not knowing Proto Man was already created. but Rock and Roll are the two parts of Proto Man that needed to be separated in order to not have insubordination. Essentially Rock would have the powers and the more obedient mind to carry our orders while Roll would have the super intelligence to coordinate Rock externally much like you see in The Oracle from the Batman series/comics or Futaba in Persona 5.
Whats the mystery though? I could just have it be character driven like why both programs in Proto Man couldn't run simultaneously and ended up corrupting him but it can also maybe refer to the world illustrate how the sigma virus started? I also want the world to have a bit of discovery elements to it and maybe through the different aspects of the world, you realize that combinations in programming cause the robots to malfunction and it's your job to fix it or make sure it doesn't happen again. Maybe there's a scrap pile for all of the thrown out robots and you can get weirdly "cronenberg-y" with it with Robots tryin to assemble and create deformed looking versions of themselves. Maybe in a less horror note, the robots have found a sanctuary that allows them to be away from the busy bustling life of humans and have learned to live amongst nature like the so called murder robots in Laputa Castle in the Sky. How would Rock deal with that and is that enough for the sense of discovery? How would one in this type of setting get the BOTW sense of discovery though? I'm curious about your thoughts.