Jump to content

Search the Community

Showing results for tags 'game'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Anime & Manga
    • Anime Discussion
    • Manga
    • Recommendations
    • Cosplay & Conventions
  • New Members
    • Rules & A-F User Tutorials
    • Introduce Yourself
  • General
    • Chit Chat
    • Entertainment
    • Gaming
    • Forum Games & Memes
  • Creative Corner
    • The Arts~ Discussion
    • A-F Art Exhibit
    • Role Players Realm
    • Writing
    • Tutorials
  • AF Official
    • Contests & Events
    • Community News
    • Feedback and Support
  • Bleach's Topics
  • Writing Club's Topics
  • Nightcore Nation's Topics
  • Mahou Shoujo Club's Topics
  • Mystery Club's Topics
  • TV series philosophers's Topics
  • Anime Noobs's Topics
  • Poetry Club's Topics
  • The Yaoi Corner's Topics
  • Psychological Connoisseurs's Topics
  • Otaku Club オタククラブ's Topics
  • Art Club's Topics
  • Art Club's Topics
  • The History Gang's Historical Topics
  • ShoujoAi/Yuri Love!'s Yuri Anime/Mangas/Memes
  • Visual Novels's Topics
  • Photography Club's Topics
  • Fan Dub Club's Topics
  • Astrophysics / General science club's Topics
  • AF-project center~!'s Central Project
  • AF-project center~!'s Video projects
  • AF-project center~!'s Game-projects
  • AF-project center~!'s Translation Projects
  • AF-project center~!'s Manga project
  • AF-project center~!'s Idle Idea's
  • Naruto Dimension War project Club's Which Dimension should we start with beside the Cannon one?
  • Hogwarts's Gryffindor House
  • Hogwarts's Slytherin House
  • Hogwarts's Hufflepuff House
  • Hogwarts's Ravenclaw House
  • Hogwarts's Great Hall
  • "The writer's archive"'s Knowledge and teaching:
  • "The writer's archive"'s Q&A
  • FAN ART's Topics
  • Anime/Manga Creation Club's Discussions
  • Chill Corner's Chill Chat
  • Chill Corner's Stories
  • Chill Corner's Anime-Specific Chill Chat
  • Chill Corner's Aesthetics
  • Chill Corner's Vent
  • Anime Debate Club's Hit or Miss? Chainsaw Man vs Demon Slayer
  • MetalHeads! \m/'s The General Thread
  • MetalHeads! \m/'s The Metal Discussion Thread
  • The English Literature Club's Book Reviews (Includes Poetry & Drama)
  • Lucky star appreciation club's Lucky star fan games/official
  • Lucky star appreciation club's general
  • Lucky star appreciation club's anime/manga/light novels/drama cd
  • Lucky star appreciation club's Music
  • Lucky star appreciation club's other
  • Lucky star appreciation club's information and news
  • vocaloid club's General
  • vocaloid club's Ust rabbit hole

Blogs

  • Kourin Tatsunagi's Blog
  • Lunchmeat's Blog
  • Evil Bunny of Doom's Blog
  • Ryuji's Blog
  • Higanbana's Blog
  • Yuuki_Radosian's Blog
  • manga snob's Blog
  • drill's Blog
  • Jataku's Blog
  • Misaki's Blog
  • Na11's Blog
  • SayuriChan's Blog
  • GeneralOtter's Blog
  • $3x¥'s Blog
  • Nutty's Blog
  • why devilman crybaby is for fans
  • Angle's Blog
  • Rye's World of Potatoes
  • AniMeFReaK's Freaky Blog
  • Nectar's Corner
  • Its almost Christmas :'( :'(
  • forums youtube channel . good idea or not.
  • Nichijou Episode Review/Reaction Blog
  • The "Wonderful" world of Xyro!
  • Tefutakato's Blog
  • Aniblogs ~ Otakutalk
  • A Cat's Musings
  • A Warped Reality
  • New guy on the forum
  • k;lklkl
  • Winter 2018 Anime First Impressions
  • Read Me (A Blog to No One)
  • A little bit shit
  • The Life of a Chronically Ill Otaku
  • Dattebayo!
  • Otaku no video
  • Seouli Reviews
  • An Escape from Reality
  • The Cat's Meow
  • Scribbles
  • Life without the NerveGear
  • Un-Answered Questions
  • I is Potat
  • I.Zara's life❤
  • Reality hurts and i dont know what to do
  • ANIME REVIEWS
  • Jay.sama
  • Envy's Space
  • Part time blog
  • Ever fall in love with an anime/manga?
  • Ramblings of One Person
  • Black Desert Online: My first game review~
  • My game reviews! Please feel free to read.
  • Music video reviews/expose's
  • miraculous ladybug
  • Daydreams & 3 AM Thoughts🌻
  • Inactive
  • Help Needed!
  • 오피365 블랙잭총판 れ《NUNA11.CΟM》ぱ 블랙잭총판 블랙잭총판 블랙잭총판 블랙잭총판
  • 오피사이트 오피오피 ま《NUNA11.CΟM》み 오피오피 오피오피 오피오피 오피오피
  • The Inner Mind of a Fujoshi Otaku
  • Don't Do Drugs
  • The Cluster
  • Anime, More then Just... Part 6
  • Do you have a friend tonight?
  • Biggest Pirated Anime Website KissAnime Created AD FREE Hentai Site named KissHentaiTV
  • High School Of The Dead Updates
  • Anime Streaming Sites Australia
  • This blog has been abandoned.
  • Ponder Ouroboros
  • Down the Rabbit Hole
  • Attentive
  • Amusing Musings
  • What if Minato alived but Kushina died
  • Anime changed our lives
  • Denji Fluff
  • Storytime with Xyro
  • Random Stuff
  • Ultimate Naruto Fan Blog/Chat
  • Reviewing Stuff from Anime Forums Members
  • Steins;Gate Review and Recommendation
  • Fate
  • In and out of the box ~ My thoughts!
  • Kokushibo / Demon Slayer Art
  • Nine Lines
  • Higher achievement
  • Thoughts of a Shut-In
  • thoughts from a sad, anime-loving lump
  • This blog has been abandoned.
  • The strange manga reader
  • L's "Real Life"
  • Most Horror Movies Aren't So Scary Anymore
  • Favorite Season of Ranma 1/2
  • Currently looking for anime fans to talk on private message! Please hit me up!
  • Animania: Reviews Of Anime by Otakus, For Otakus
  • Bringing a Book to Life
  • Aesthetic Preferences.
  • A Passion for Shounen
  • Gazed into the abyss, but it didn't gaze back
  • AnimeCommentary
  • Test1
  • Test2
  • Test3
  • Overtly Pretentious
  • An Aspie's Archive
  • Inbal Kam
  • The Madness Blog
  • Anime Visual Novel Games
  • The New Retro Dawn
  • 420 friendly & anime talk..
  • My Gaming Blog
  • The Adventure of A Lifetime
  • Psychological Connoisseurs's Blog
  • ShoujoAi/Yuri Love!'s The Official KaylieOtaku Yuri/ShoujoAi Blog!!!
  • FAN ART's Blog
  • Anime/Manga Creation Club's Blogs
  • Recommender Club's Club Home Page
  • Recommender Club's Annoucements
  • Chill Corner's Monthly Newsletter
  • Music Club's Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Favourite Anime


Favourite Genres


Favourite Characters


This is my


About Me


Website


Location


Occupation


Interests


Gender


Favorite Video Game/Series


Favorite Video Game Characters


Favorite Game Consoles

  1. This long forgotten gem was never adapted into an anime but, it probably should have been. Myself and maybe one or two other people are probably the only ones here that even remember playing this now obscure 2-D fighter on the 16-Bit Megadrive. According to what I read, there were more sequels planned after "Challenge From the Dark Side" was released for the Mega-CD console, but Sega of Japan in their infinite wisdom decided to force an early end to the project in favor of its "Virtua Fighter" franchise - go and figure that out. Although I have never played the sequel, I have many fond memories of the first one. More than being simply an enjoyable electronic game, it was a work of art in many more ways than just one. The fact that the box art was done by legendary artists Boris Vallejo & Julie Bell certainly did not hurt. The premise of the story was very unconventional. Basically it goes, an omniscient alien being from the future with super cosmic powers known simply as "The Eternal Champion" grants a second chance at life to nine different fighters from different time periods who met an early death before they could change history for the better and save the world by averting the extinction level cataclysm that the Champion himself seeks to prevent. The Eternal Champion has the fighters compete against each other for the right to face him in combat and determine whether they are worthy of being allowed to return to their original time and be allowed to live out a full life to offset the negative changes which culminate in disaster. Unlike most fighting games of that era, nobody in the first title was actually evil; there were no equivalent counterparts to Shao Kahn or M. Bison storywise. The Eternal Champion himself is legitimately my least favorite final boss to fight against in any of the fighters that I have played. Not only must the player defeat the Eternal Champion in his several different forms during the same round but, the player's health points are only partially replenished between each part of the fight. If the player lost two rounds against the Eternal Champion, there would be no continues and it would be game over -- followed by the Eternal Champion lamenting in despair of how his expectations were not met while informing the player that the world is doomed and that it was their own failure to pass his test that caused it. I never became good enough where I could beat the Eternal Champion. The time travel theme is something that few other fighting game franchises used. "Time Killers" and ADK's "World Heroes" ( later acquired by SNK/Neo Geo ) were the only other two from the 16-Bit Era ( that I can name ) that used this motif. To a lesser extent, the development team from "Killer Instinct" experimented with the concept when the sequel "Killer Instinct 2" ( aka "Killer Instinct Gold" ) was released for the Nintendo 64 in the late '90s. ( EDIT: Eternal Champions was actually adapted into a comic in the issues of the official Sega publication, "Sonic the Comic", which was exclusive to the UK. The story loosely followed the lore of the game. Details here. ) I still remember my first time playing this, it would show some random character from the cast appear and smash the Sega logo before the title screen started - I always thought that was so cool. Aside from the story concept and art direction, I also really enjoyed the background music. It was some of the best ever used for a chiptune. I was delighted to learn that someone actually made remixes of them in just the past few months of my writing this. As good as some of these remixes are, I still don't feel that they necessarily replace the originals - they are an addition to them. I never much cared for Larcen's stage theme, so that might be one exception for me. Some of the songs which were great in their original chiptune form did not translate as well in the new style, so I will be omitting those. You can listen to the original chiptunes here. The artist, Hyde209, not only does covers of video game music, he is also an accomplished graphic artist as well. If you enjoy this, be sure and check him out. The first remix video is the theme from the database of the game's character bios. Hyde provides abridged versions of each of the characters' backstories. The second is of the game's main menu theme. This one is a remix of the Battle Room theme. Undoubtedly, I would have to say Jonathan Blade's stage theme was my favorite one in chiptune. This remix actually captures the spirit of the original the best out of all the iterations of it that Hyde has done, though it is still missing that whirring noise that drones in the background for most of the song on the Megadrive. Hyde did a much older metal version of this song that is also really good -- link here. He also did a couple of others that were more ambitious but, didn't strike my fancy as much - one of them a collab with a friend of his. Larcen's stage theme was my least favorite out of all the chiptunes...somehow Hyde turned this otherwise unremarkable ( and unoriginal ) song into something that's awesome. To be honest, every remix Hyde has done of Shadow's theme is great but, I think this one actually sounds the most like the original; thus, it is my favorite remixed version of it. The scantily clad blonde vixen from the cover art! Jetta Maxx is easily my waifu when it comes to anything EC. Her theme song was also one of my favorites from the original game. Out of all of Hyde's remixes of her theme, this one is my personal favorite and the only one I will feature here. Growing up, I was a Xavier main. Xavier Pendragon was my favorite character from the game and the one that I most empathized with -- he realized all too late that he had cast his pearls before swine when they burned him at the stake. Historically, I believe those accused of witchcraft were actually hanged instead of burned; the accused were still just as dead though. Each of Hyde's Eternal Champions Tribute albums has a cover of Xavier's stage theme. Although the version from his latest album "Resynthesized" sounds much more like the original, this older metal version is just so cool that I actually prefer it over the other ones. It's that kind of awesome... I have always loved shows and films where both the prehistoric and futuristic would come together. I honestly wasn't sure whether to feature Slash's stage theme remix. It's really more like music to set the mood than something made for musical enjoyment. In any case, this one is most faithful to the original and largely succeeds in capturing that feeling. The game's final boss had a pretty wicked tune even in its original 16-Bit form. I honestly think that I might like this one better than the original version. I really like the way this one turned out. The different remixes Hyde has done of Trident's theme are all so good that he is the only character whom all different theme song iterations thereof will be included here. All three have uniquely different sound qualities that set them apart as their own thing. Hyde's album "The Second Chance" included radio drama style voice acting bits relating to the deaths of each character. Out of the three, the remix from "Resynthesized" ( the first one down below ) sounds the most like the original version. I decided not to even bother with the themes of R.A.X. or Midknight because neither were as good as they should have been with modern hardware - especially Midknight's; it's a shame because Midknight's stage was one of my favorites in the game. The remix of the bad ending. And finally...the remix of the good ending.
  2. Robot Masters - read "villains." I don't know how often this subject comes up in gaming circles but, I was always curious how other people perceived the antagonists in the original series ( 1-8 ). I enjoyed playing the games when I wasn't getting creamed, yet I saw something more in the series than just having fun on the bean bag. The enemy characters were often a pain to play against when you didn't have their weakness in your inventory but, I always really admired the conceptual design that went into some of the characters from an artistic point of view. I would always look at the stage boss and think, "I wanna play as this other dude, he's cool!" In comparison, Rock's armor was always very plain Jane - it looks like the costumes used for the film "Tron," only not as cool. Even after receiving the signature weapon of the defeated master, it was often nerfed and didn't even look as impressive to watch being used; Elecman's Thunder Beam was one exception to the general rule. Rock himself was basically a jack of all trades, master of none. ( Rock = Mega Man ) Back on topic though, I always saw a lot of untapped potential in the backstories behind the Robot Masters. I would actually argue that some of them should have gotten their own spinoffs with them as the main characters. I'm aware that attempts have been made toward this route in titles like the remake of the original, "Megaman: Powered Up." To be honest, I didn't like everything they did with that; they turned Iceman into a deranged mentalist, Fireman sounds way too bombastic, and they transposed Vega's personality in "Street Fighter" onto Elecman ( both games are Capcom titles I know ) . Also, what's with the whole 'chibi' art style? Do they have to make some cutesy bobblehead version of every franchise? I don't get that. Does anyone else get the feeling that Capcom was wrong not to use the enemy characters to create something resembling the DC Universe's Justice League instead? In any case, does anyone have any particular favorite robot masters from the classic game series? What are the charismatic qualities they have that make them appealing to you? I thought about making this a poll but, there's too many. It would be almost impossible for me to choose only one that I like more than all the others, I could more easily name the ones I didn't like. so I'll just name some of mine and describe my thoughts about them. No particular order. Shadow Man - Perhaps the most popular robot master. He always seemed very over with the fans of the series and I can see why. He's like Mega Man's answer to the Hitman - he's the excellence in execution, the greatest technical robot master; the best there is, the best there was, and the best there ever will be -- okay, I was just being facetious with that analogy ( or at least half of it ). It would actually be great to see some fan art where he's got Rock in the sharp shooter. He's got the cool helmet which basically resembles the New England Patriots Logo with a 4-sided star on it. For the longest time, I didn't even know he was actually supposed to be patterned after ninjas as his motif. He was noted for being one of the more formidable masters of Megaman 3. They definitely should have given this character his own game. It would have sold, and likely quite well if done competently. Gemini Man - Easily one of the coolest and most unique characters in the entire franchise. His ability to attack with a clone duplicate of himself was really freaky ( and frustrating ). His silver armor is totally rad. This is another one I could imagine selling like hotcakes as the protagonist of his own game. His official info describes him as a narcissist so, maybe doesn't have the most likable personality. I still think they could market him as the cool anti-hero pretty effectively though. Quick Man - Yeah, I know that it's obvious that this character drew heavy inspiration from the Flash but, there are certain aspects to his design that also set him apart. Another character with one of the coolest helmets I've ever seen. His actual projectile weapon in the game left a lot to be desired visually, but he did move around quite well. Despite having a weak name, and an even cheesier stage theme, there is something special about him that gives him that babyface quality that the fans would root for. Although the canonicity of "Super Adventure Rockman" is questionable, there was an actual cutscene where for one brief moment Quickman actually turned babyface and took a shadow blade, sacrificing himself to save Rock's life. This shows that the writers were actually thinking about it. Skull Man - For a character in a game aimed at kids, this guy's motif was rather edgy. Then again, if anyone has watched the original Japanese versions of "Power Rangers" ( Super Sentai ), they would appreciate that the tone is usually darker ( which I actually prefer ). I never did read any of the manga based on the "Rockman" Universe, but apparently this robot master was given a sympathetic redemption ending as a tragic anti-hero. I always thought it odd how covers of his stage theme are generally done in an 80s synth rock style...I guess Skullman must be a real maniac on the dance floor. lol Seriously, I don't understand why they didn't experiment more with the idea of giving this guy his own series too. Fire Man - Arguably one of the most original character designs in the first game - often imitated, never duplicated. He's got the head with the always burning torch, and a pretty flashy attack animation for the time. This would be another winner here. Elec Man - My favorite robot master from the first game, though Fire Man follows a close second. His design is maybe not the most original but, still pretty neat. His weapon is so destructive that it forces the player to respect him. I hated how weak they made him in the Ruby-Spears cartoon from the 90s. I honestly don't care if his theme sounds like it was ripped off from other songs, it was still the best one in the game. Although he's said to have taken up playing the electric guitar in his official info, you never see any art of him playing the analogue synth on a keyboard like Mortal Kombat's Rayden is sometimes depicted doing in fan art - it's actually disappointing. Star Man - I know that tactically he's really just a filler character to cover all of the eight villain slots in MM5 but, he's still kinda cool. Wish his weapon was something never seen before up to that point though. Gravity Man - As cool as this character already is, there was so much more they could have done with him, albeit not without making him practically unbeatable. The name says it all, need I say more about him? Crash Man - The guy with the "G-Force" style helmet and drills for hands. Little bit of trivia, the name "Drill Man" was actually suggested for him before settling on the name Crash Man. The name "Drill Man" would later be used for a future robot master in "Mega Man 4." I'm not sure if he would be material for his own game without having more tricks or abilities. Still a very deadly opponent if you didn't have his weakness equipped. Flash Man - Despite his attributes, he was the easiest robot master to beat in MM2. Even so, I love the concept of a weapon that freezes time. I also love his stage theme. Snake Man - This is one of those characters that looks cool but doesn't do anything really flashy. A big let down in regards to abilities. Well composed theme song though. Spark Man - One of the less human looking droids, his design was original. He had some rather visually impressive attacks for the graphical capability on an 8-Bit system in the day. Magnet Man - Cool motif, though it would seem that the character would lack versatility in any situations that didn't involve metal or electronics in-game. How would one make a solo act out of such a specialized character? Freeze Man - Entering the 16-Bit Era, he was the one robot master that really stood out to me in the cast of MM7. He looked much more menacing than his predecessor Ice Man did. He was also one of the most difficult opponents in the game.
  3. Sailor Moon Video Games Sailor Moon is a massive franchise, pervading all types of media. This also includes video games! Unfortunately, it is estimated that 90% of these games never have seen official releases outside of Japan. However, fans being amazing as we are, many of these have been translated over the years! I have played a good chunk of these myself, but am still working my way through the vast library of these titles. There are also tons of fan-made games for the franchise, many completely worth playing! My current focus is the Super Moon Fighter series that was created by Sprite Team (a Japanese gaming company), for the X68000. There are several versions of Sailor Moon fighting games that this company has created, and through the power of the internet I have been able to experience NEARLY all of them. Sadly, the version of the game that sparked my interest, Super Moon Fighter DX, is the single version that appears to be missing from the internet. Any help in unearthing this version would be greatly appreciated. Below is the character select screen, and some additional sprites for reference. The specifics for this version include that Sailor Moon is now Eternal Sailor Moon, and has Luna as a side kick who can also attack. Also, Super S abilities were added in such as Venus Love and Beauty Shock, Mars Flame Sniper, Jupiter Oak Evolution, etc. It is also the only currently known version of the game to include Sailor Saturn, who is extremely powerful. Super Moon Fighter aside, I would love for this to just be a general Sailor Moon Video Game Discussion Thread. Speak about whatever you like regarding that subject here! I'll start. Of all the Sailor Moon video games out there, my favorite would have to be Sailor Moon Another Story. If you are unfamiliar, it's a turn-based battle style JRPG that was officially released on the Super Famicon (SNES) by a company called Angel in 1995. To date, it has never seen an official English translation. However, there have been two largely recognized translations done over the years. The original fan translation of the game was done by Bishoujo Senshi Translations released in 1999. This translation heavily relies on knowledge of the fan-subtitled Sailor Moon anime, and fansub anime in general. Additionally, the creators had to do some major re-programming to get it to work properly. The translation is not perfect, but is still very well done and does not impede on enjoyment of the game. Some technique descriptions are inaccurate / funny. Example: The link technique that combines Sailor Mars, Sailor Jupiter, and Sailor Uranus is called Fire Thunder Shaking. The description for this attack is "An old man?" Released 20 years after Bishoujo Senshi Translations' initial release, this is a complete English re-localization of the game. Featured are several fixes to issues and bugs in the original game. There is also a version of this that has some small changes to increase quality of life: that being, double EXP per battle and 1/2 enemy encounter rate as well as adding an attack enhancement item to a shop for Sailor Mercury's solo quest. (Because most people had no idea that her Shabon Spray attack is actually the most useful ability in the game). Both versions of the game are available online. Google search the game title, plus "Fantasy Anime" and you'll find it. Sailor Mercury - From Useless to OP Back when all we had was the original translation, and very limited resources, those of us who were able to play it had absolutely NO idea that Sailor Mercury's ability, Shabon Spray, didn't do direct damage. It is even listed in the fan guide as simply causing minor damage. It wasn't until playing this game as an adult, and becoming obsessed with the fact that her 2 CP cost attack did so much less than everyone else's, and also seemed to have a strange damage limit to it (the numbers never seeming to go higher than 20), for it to just be straight damage. I tested it out, figured out that the numbers popping up are showing exactly how much you are reducing the enemies attack by , and then promptly ran to the internet to find that someone else had discovered the same thing a few years prior. LOL! But still! That was an exciting moment for me, and to this day I do not think it is very well known. Because of this ability, and the fact that Sailor Mercury has one of the highest Defense Stats in the game, Sailor Mercury has successfully taken the spot as Most Useful Character in Sailor Moon Another Story. Feel free to disagree below.
  4. Example: No Loli No life (No Game No Life) I really want to see what funny titles you guys come up with.
  5. So I didn't stumble upon any forum mentioning about this amazing anime "No Game No Life". Well come on guys please give me some revuews about this anime, because personally I love it. I mean the plot and the characters are just so fitting !! The intelligence level of this anime alone can defeat that of Isaac Newton's(just kidding, maybe). The use of psychology and some of the truth of life just hits so hard from this anime. Tell me about your opinions !
  6. So what games are you looking forward to playing this year? What are you currently playing now? I'm an avid Black Desert Online player, but I also play Fate/Grand Order and Honkai Impact on my mobile. I'm looking forward to playing the following games: NieR: Automata (will be gifted by my uncle) Devil May Cry 5 Resident Evil VII (actually NO, I have feeling I'll pass out but I'll get NieR: Automata as a gift if I play RE VII)
  7. Now that things are somewhat returning to normal, my Dungeons and Dragons group has been starting up again. My improvisation is dreadfully out of practice, but its been great to physically sit around a table with people again and have an adventure. Speaking of tabletop roleplaying games(TTRPG), did you know there was a Sailor Moon RPG? Released in 1999, the game guide is impressively detailed from the barebones RPG “starter kits” I’m used to seeing today. There are full length character pages describing the attributes and abilities of the main cast, villains and supporting characters. And they’re not just generalized rpg encoutremont, these are things that actually appeared in the show and each description cites episode numbers to look to for examples. The booklet is full of still frames from the series, and little interjections of things appropriate to the characters. It includes example adventures to play, summaries of the first 82 episodes and a timeline of the Sailor Moon universe. In general, way more immersive information than I could digest without knowing the series already. In terms of actual game mechanics, the Sailor Moon TTRPG is fairly standard. It retains familiar systems of stats, rolling dice to determine performance, magic/weapon based combat, and roleplaying between characters and GM. Anyone who has played D&D could be plopped into a game without the need to learn much more. Compared to the depth of the lore, there is not much that’s special about the actual gaming component. But that’s perfectly fine: if you’ve gotten this game, its because you liked Sailor Moon, not because you wanted a completely novel system to play with. Its at this point that I’d like to disclosure that I’ve never watched Sailor Moon before. Beyond funny moments from the dub (viz. the usage of “cousins”) and other memery, I have no real idea of the plot. If I had, I might have been able to say more about the accuracy or effectiveness of making a RPG about the series. This was just an anime-related game that I found while looking for unusual TTRPGs to goad my friends into trying. And though we won’t end up playing the Sailor Moon game, I think that I could have been a half-decent magical girl if I had just been given a chance and a skirt. But fear not, more anime TTRPG are on the way! It appears a Konosuba themed game is being released this fall. If I wanted, I could be everybody’s favorite Blue Thing at my friends’ weekly gaming session… What a horrifying thought. Thanks for reading!
  8. I am Looking for Best Gaming Emulator For PC.
  9. What do you guys think a 3D Open world Mega Man game would look like? Just imagine you're in the year 20XX, the X series hasn't been created yet(though that doesn't mean that and the powers inthat game can't be refered to in some way) and the world is essentially an Ecumenopolis, a planet wide city. You still have robot masters to defeat and a whole world to explore. What would the game play be like? I wanna stay away from the whole amnesia trope that BOTW has to elicit a feeling of discovery but I still want discovery to be a huge aspect of the game. My thoughts are that Mega Man has the ability to take on 3-4 job classes at once. And by job classes I mean the powers bestowed onto Rock by either defeating robot masters or scanning their data. Rock would essentially work as a hands on Civil Servant. He takes on jobs like Kitty Wrangler, Volunteer Firefighter(Aqua Man Abilities), Mover/ Construction worker(Guts Man abilities). Each power has 3-4 different types of uses and allows him to either traverse the world around him in interesting ways or let him deal with obstacles in the way like with Gutsman's carrying powers. He was just created in this world and is the "first" of his kind that can have multiple abilities like this, not knowing Proto Man was already created. but Rock and Roll are the two parts of Proto Man that needed to be separated in order to not have insubordination. Essentially Rock would have the powers and the more obedient mind to carry our orders while Roll would have the super intelligence to coordinate Rock externally much like you see in The Oracle from the Batman series/comics or Futaba in Persona 5. Whats the mystery though? I could just have it be character driven like why both programs in Proto Man couldn't run simultaneously and ended up corrupting him but it can also maybe refer to the world illustrate how the sigma virus started? I also want the world to have a bit of discovery elements to it and maybe through the different aspects of the world, you realize that combinations in programming cause the robots to malfunction and it's your job to fix it or make sure it doesn't happen again. Maybe there's a scrap pile for all of the thrown out robots and you can get weirdly "cronenberg-y" with it with Robots tryin to assemble and create deformed looking versions of themselves. Maybe in a less horror note, the robots have found a sanctuary that allows them to be away from the busy bustling life of humans and have learned to live amongst nature like the so called murder robots in Laputa Castle in the Sky. How would Rock deal with that and is that enough for the sense of discovery? How would one in this type of setting get the BOTW sense of discovery though? I'm curious about your thoughts.
  10. I can see Gleipnir having lots of potential to get it's own video game. What are your thoughts on the matter? Should it get one or nah? I'd love to be able to play this out in an actual game: Spoiler:
  11. Starcraft 2 boys and girls! Am I the only one who wants a starcraft movie? I am hopeful that some one the awesome ladies and gents on this forums play SC2, but I am even more hopeful to encourage people to try the game out if they never have before. I feel like the RTS genre doesn't get enough attention even though SC remains one of the top E-Sport events with some of the highest price pools out there. THE GAME.- Think chess but on steroids. The fast pace of the game can be overwhelming to some, but the learning curve is rather accomodating. One of the biggest measure of ability in the game is how much you can do at every stage of the game, so rather than speed good decision making is the basis for SC. THE RACES.- Unlike a lot of other RTS games, you only have three possible races to choose from. The Zerg which is the best and only real race, the Protoss, and the Terran. Some people pick one race and stick with it their whole lives, but some like to live dangerously and enjoy the secret 4th option which is random meaning you get one of the three at random at the start of everygame. A hero of mine and one of the best random players out there is winterstarcraft, who is also an excellent resource for players looking to learn their game or improve their game. To those who already play I hope we can get some matches going. To those interested in the game lets get some questions going! FOR THE SWARM
  12. I was wondering if anyone would read my bio and talk to me ? I'm a lonely son of a gun and need friends....? I play xbox and I love anime !!!!! I also roleplay ALOT so if anyone wants to talk or friend me on xbox im more than happy to! MY AGE IS 14 and im a trans XBOX GAMERTAG : BAXAveryX
  13. Hello all, MTGA (Magic the Gathering Arena) is one of my all-time favorite games. Sadly however, there is no good option for finding matches with your friends, in fact you're invites to matches do not even get seen if the other person does not also invite the sender. It is because of this problem I thought I would make this thread, so us MTGA players can coordinate our matches better and not just fight randoms all day. Thread Rules: If you post please post your MTGA profile name and code, for example mine is: LILDOOP#62084 (THIS IS NOT YOUR PASSWORD) You can view your profile name and code by going to your profile page when logged into MTGA fyi. This thread is for anything MTGA related, so you can post cool decks you have made or ideas for decks. You can, once you have given your code out request matches with other players who have done the same and discuss times you will be on. You can talk about lore or make up your own card ideas, really anything MTGA related. So yea, this is like a little club but not in club form because I already belong to 4 clubs. Btw, here (below) are some card ideas I made (tell me your thoughts?). Davriel, Malignant Copyist Card Type: Legendary Planeswalker -Human (Mythic Rare) If your opponent has exiled more than 15 cards you have hexproof and Davriel, Malignant Copyist gains 1 extra loyalty counter per turn. When Davriel, Malignant Copyist dies exile it. +1 Target player exiles the top two cards of their library. -6 Opponent loses health equal to the amount of cards in their exile. -X You may play any number of opponents exiled cards without paying their mana cost. Creature cards played this way go into exile upon death. Starting Loyalty counter: 3 Mana Cost: 2 Swamps +4 swamps (or) Islands. Garruk, Walkers Bane Card Type: Legendary Planeswalker -Human (Mythic Rare) Beasts you control enter the battlefield with +1/1 counters. +2 Place a 2/2 black and green beast creature token with vigilance onto the battlefield. Beast has: "Pay 1, creature gains your choice of either death-touch or trample until end of turn. -6 For every land you control put a +1/1 counter on all non token beasts you control. For every swamp you control deal 1 damage to all opponents creatures. -8 Destroy any number of target planeswalkers then exile them. If you destroy Garruk, Walkers Bane this way transform it. Starting Loyalty counter: 3 Mana Cost: 4 (no color) +2 green, +2 black Transformed = Garruk, hateful hunter Card type: Legendary creature -Human Stats: 10/5 Traits: Indestructible Garruk, hateful hunter has indestructible as long as it is attacking if your opponent has at least 1 planeswalker card in exile. Whenever Garruk, Hateful hunter is dealt damage sacrifice a beast. Whenever Garruk deals damage to target player or planeswalker proliferate. Pay 7, sacrifice Garruk, Hateful hunter and put Garruk, Walkers Bane into your library third from the top. Ob Nixilis, the Profaned Card Type: Legendary Planeswalker -Demon (Mythic Rare) Whenever an instant, sorcery or triggered ability causes an opponent to lose life you gain life equal to 2x the life lost. +1 Look at the top three cards of your library, choose an instant or sorcery card from among them and play it without paying its mana cost. If no instant or sorcery spells were used deal 2 damage to target player. -X Take control of any amount of target creatures. The creatures gain haste until end of turn. At the end of your turn destroy all stolen creatures and put a loyalty counter on Ob Nixilus, the Profaned for each creature destroyed this way. Lose life equal to the creature's power and toughness combined; if you die this way transform Ob Nixilus, The Profaned, his power becomes your health. -8 Place all the God Eternal's onto the battlefield tapped. Starting Loyaty counter: 5 Mana Cost: 2 red, +2 black,+2 green, +2 blue, +2 white Transformed = Ob Nixilus, Devourer of Souls Card Type: Legendary Creature -Demon Stats: 5/5 Traits: Menace, Flying, hex-proof Gain health equal to Ob Nixilus, Devourer of Souls power whenever it deals damage to target player. If Ob Nixilus, Devourer of Souls dies lose the game.
  14. Realtively new to anime, so I am looking for some inspiration in animes and anime streaming services. Currently I have Netflix, Wakanim and Crunchyroll. Favorites this far is: Death Note, Attack on Titan, The Seven Deadly Sins and Sword Art Online. Looking for similar type of series. A little dark, fight for survival, but strong characters who has strong bonds with eachother. Particulary fond of characters as: Mikasa, Levi, Annie, Ymir and Eren from AoT, L from Death Note, Meliodas and Ban from 7DS, and Kiroto, Asuna, Shugu from SAO. Have made an attempt on Fullmetal Alchemist Brotherhood, but I just can't be bothered to watch more than the first episode because of the whole Chibi situation and I feel like the characters and the "mood" is a little to juvenile and cheerfull for that type of show. Is this show going to get better? I feel such a pressure from all the fanboys of this show so my attitude has become "meh." Looking for some with high quality storyline 4-6 seasons. But if there is a show with hundreds of episode which is bingeable and is quality troughout I'll gladly take reccomendations. Please give a little description of the show especially if it is a must watch that isn't what I have requested. But hey be my guest reccomend what you feel.
  15. Didn't see one of these so I thought I'd make one! Pretty much if you're looking for specific pokemon on Sword/Shield or have a pokemon that is up for grabs just post it below!
  16. If you’ve been following my recent posts, you’ll know this series has become one of my obsessions. The premise is that eight teenagers, (each specializing in a particular genre of online gaming) are abducted and forced to complete a series of challenges which are streamed live. Their masked host informs that they will remain trapped until they can accumulate 100 million views. The things that stand out immediately are the weird setting where realistically impossible things happen frequently and the smart-alecky banter between the characters (kinda like Haruhi Suzimiya). While the initial impression of the series is comedic, the more it progresses the more mystery, suspense & psychological it becomes. It’s becoming increasingly clear that the various characters have their own secrets and in at least one case it makes him/her potentially dangerous. I realize that this series is under most people’s radar. But I think @Castigear has watched a couple episodes & @LonelyPoet mentioned the manga it is based on. I thought I would see if there’s enough interest to justify a discussion or at least recommend checking it out to my fellow forum members because I’m enjoying it a lot. Here in the US you can find the dub on Funimation (the version I’m following) and the subtitled version on Hulu. Let me know what you think.
  17. This is my dream wrestling game. The game where you create your own Wrestling Federation or Promotion. OWNER MODE: Create an Owner. Create a Federation Create a logo Create a shows Create a PPVs Create championships Create a Rosters Create a Tags or Factions GM MODE: -Daft -Shake up -Trade Choose Championships Manager MODE: Managed 10 superstars to become Legends. You could get Managers' abilities. Referee MODE: Tried your best at being a fair referee or you could go down the heel referee. Wrestler MODE: You are a wrestler. Your goal is to become the Hall of fame. After that you had four options after that. You either become GM or Manager or Referee or retried for good. CREATION MODES: Create a Wrestler Create a Show Create a Promotion Create a Championship Create a Stadium
  18. Hello! I'm Kay but I also go by Blue in some places, like Discord. I actually go by both names there, too, lmao. ANYWAY I enjoy anime, as I'm sure you can guess because I'm here. I also enjoy video games and roleplaying (mostly on Discord or Tumblr). I'm a female so I prefer she/her based pronouns. I'm not too picky about it, however, but yeah. When it comes to anime, I sort of prefer the action/adventure ones with a comedic edge and an unearthly vibe to it, like magic or demons. Just something that isn't purely normal human stuff. With games, I have the same preference and love open world types, such as the infamous Elder Scrolls or Fable. That's it about me for now. As I get to know you guys, I'll likely reveal more about me! ^-^
  19. If you haven't already, go watch Dennou Coil, aka Cyber Coil. It is kind of a fun sci fi about a bunch of kids and the fun they get into while wearing augmented reality glasses. In the real world we're not quite there, yet. Augmented reality in the real world is bounded by things like Pokemon Go and StarChart on smartphones, and Microsoft's HoloLens is still pretty bulky and expensive. Nowhere near the nearly-invisible glasses they wear in Dennou Coil. If you've never seen MSFT's 2015 E3 Hololens minecraft demo you should. Microsoft obviously wants us to go there. They've just announced their Minecraft Earth app (below), which to me looks like a portal, both in a marketing sense and a gaming sense. Clearly - to me anyway - the plan is to get people using the app to build content and attach it to the real world so that when things like Hololens get cheap enough there will already be a rich environment to work with. [mal type=anime id=2164] and Minecraft Earth,
  20. You know, one of the most intriguing things for me - from a Game Master perspective - about the NerveGear in Sword Art Online was that it could read the mental state of the wearer and communicate that back to the game engine. Not talking about just the obvious physical I/O here, but the player's emotional state as well. Imagine giving a save throw modifier based on how emotionally invested the player is in some aspect of the "game". In one episode of the SAO anime's "Aincrad" arc for instance there's a swordsmith character who really, really wants to make a great sword for a specific special customer. Imagine the game engine being able to distinguish that mental state from one where the same smith is just building inventory to sell. Imagine the game being able to tell that the player is aware that they absolutely positively need to make this next bow shot or sword blow count. The Kayaba Akihiko in me could sure find ways to use that information to ah, enhance my players' game experience. Give me a few minutes and I could probably come up with a whole class of magic/psi use dependent on the emotional state of the individuals wielding it for its effects. Or how about a Nerve Gear version of something like Soul Eater? Offhand I can think of several animes where this sort of technology could be put to good(?) use in the game version. Of course the other side of that same coin is the one exploited by Sugou Nobuyuki (aka "Oberon") in the Alfheim arc to brainwash and control people. Fortunately things haven't gone that far in real life. There we (so far) only have to be concerned with the technology being harnessed to do things like maximize micropayment profits... https://arstechnica.com/gaming/2019/03/valve-software-dreams-of-analyzing-your-brainwaves-to-tailor-in-game-rewards/
  21. Blizzard has apparently (re)released the original, 1996 version of Diablo. Via GOG of all places. For anyone not familiar with GOG (Good Old Games), they're a place to (legally) purchase unrestricted games. None of the games on GOG have DRM or require "activation" or online connection to a mothership or any of that sort of nonsense to play. You buy it, you download it, and you play it. "You bought it, you own it" is their motto. Anyone who's familiar with Blizzard, on the other hand, knows they don't do non-DRM. (Diablo is, currently, the only Blizzard title on GOG.) Ok, so 1996 was a while ago. This is no doubt a last-gasp attempt to get some money from the title. Still, to me it seems quite odd to see a Blizzard title on GOG.. https://www.gog.com/game/diablo (also https://arstechnica.com/gaming/2019/03/original-diablo-is-now-on-sale-for-10-drm-free-but-not-on-blizzards-app/ )
  22. Not really an extremely impressive piece of art but I made this when I was planning the site I wanted to make and I don't know why but I'm so proud of it so there it is
  23. share your best PewDiePie meme of 2018
  24. This is the second entry in a series on how to make your own web manga. Now that you have a story idea we can start expanding it. For the sake of continuity, let’s say my chosen story idea is: We have an idea. Not a story. In its current form, it’s useless. It doesn’t give us much information. We have to take it from concept to actualization. We can do this by adding structure. Basic Story Structure Every good story has a beginning, middle, and end. Think of your favorite movie, book, or anime. They all have that. It’s what separates a good story from a bad one. Stories that don’t follow this tend to be incomplete and confusing. Beginning Takeji is a nerdy highschool boy. He’s quite tall and gets bullied for it constantly. This makes him want to quit school. Middle One day he meets a transfer student named Hayato who is also tall. Hayato shows him an NBA game. This motivates Takeji to learn the sport of basketball. With Hayato’s help he gets ready to try out for his school’s basketball club. End Takeji makes the cut and is accepted into the club. However, he also realizes how far he is from making it into the NBA. He has a lot to improve on first. This was only the first step of his long journey. Try reading this story again but skip the middle part. Confusing isn’t it? Club? What club? He wants to make it in the NBA? But why? I thought he wanted to quit school? Try reading it without the end part. It feels unfinished right? It makes you want to know what happened next. Was that it? That’s the whole story? Did he make his school’s basketball club? What is the “Beginning” for? This is where you do the introductions. Where does your story take place? Show the time period and setting. Reveal the main character and side characters. Give a taste of what people can expect. What is the “Middle” for? This is where you tell your story. This part will be longer than the beginning and end. The climax (highlight) of the story takes place here. The middle is the part that people find the most exciting. What is the “End” for? This is where you wrap things up. And provide a satisfying ending. You can also setup a sequel here. Like what I did in my example. Your story’s message should have already been delivered at this point. Our story idea has now been transformed into a complete story. Albeit a very short story. Next stop is to flesh it out some more.
×
×
  • Create New...