Yeah, you kinda already did by bringing it up in the first place. But I don't really want to start an argument, so I'll stop there.
Anyway, what I really want to talk about is Virtue's Last Reward. I know I've already reviewed it in the visual novel thread... but that's before I got to the True Route, which had an even bigger slap in the first than every route before. See, a big part of the game is about whether if you choose to ally or betray the people you are trapped with, right? Well, there's one AB round where you're given the choice of allying or betraying Phi... Guess what happens if you choose to Ally anyway? She automatically tells you that you've betrayed her in an alternate universe. WHAT THE ACTUAL F***?! REALLY?! Why the hell would you give me the choice between Ally and Betray if the default canon is that I might have chosen Betray in another timeline?
And that's not all! Oh ho ho, it gets much better - you can't progress with the game UNLESS you chose Betray once. SERIOUSLY?! What the hell?!
Such a stupid option. Worst, game, ever, due to the above reason and all the other reasons I've already mentioned in the visual novel thread (on how mediocre and tedious the story and gameplay is and how badly written some of the endings are). Also something I forgot to mention in the visual novel thread: the stupid loading screen. Everytime Sigma travels to another location in the warehouse, there's a stupid map screen that takes forever just to show Sigma moving from Position A to Position B, including pointless scenes that show the door opening and closing (for every single room that he goes through) and pointless scenes where Sigma waits for the elevator to arrive. It's obviously there so that the game could load in the background, like the stupid elevator sequences in Mass Effect. At least the elevator sequence in ME has funny conversations to kill the time, unlike Virtue's Last Reward here.
Such a horribly tedious game that I would be glad I'm done with by the time I'm done. Phew. Alright, rant over.