Jump to content


AF Member
  • Posts

  • Joined

  • Days Won


Everything posted by Xyro

  1. Did a little sketchy-sketch using the oll tablet, since I still wanna get used to using it :3 I'm having fun just making experimental-chill peices, all just utilising different brushes and things I've never used before... Came out looking alright, I think!
  2. Getting back into the flow of horror pixels :3 It's been such a rough patch recently, I just wanted to test out art for me really, since I haven't been able to over the last few months. still, here's something at least
  3. Big fluffy duckling leviathan (the baby variant of a duck leviathan, who I'll try to draw soon. These are one of my MMaM species that I wanted to draw for practice :3)


  4. ...this was my first time using a drawing tablet instead of mouse...


    ....It was meant to be a feild of flowers....

    1. Show previous comments  2 more
    2. Blue Dragon

      Blue Dragon

      Congrats on getting to use a tablet! I would so love to have a styllis (is that spelled right?) Using a mouse is god-awful XD Just doesn't feel natural, even after all these years.

      So creepy, I love it!


  5. Do you ever question weather or not a hot-dog is just a bread taco?

  6. Forgot to add this photo-frame from the "A grim birthday" demo game a made a little while ago... I knew I was forgetting something XD
  7. Name: Xyro Age: 20 Gender: male Big or Little Spoon? I prefer using a knife and fork Kisses? Certainly Where: Up to you Acceptable Nicknames: anything, so long as you are willing to also accept any nickname Video games / movies: monster hunter (generations ultimate & world), the binding of Isaac, stardew valley Can We Build a Fort? I'll always be able to build a little home with you Pillow Fight? Locked and loaded! Pants Required? Not a requirement, but I'll be in my PJ's Can I Fall Asleep? softly and soundly. Just let me know when you need to be up by :3
  8. Judging on their name, one would assume that a shamblefluff would be something fluffy that shambles... Well, you wouldn't be far from the truth... So what is a shamblefluff exactly? Well, let's have a bit of a gander. Shall we? ---- Shamblefluffs: Full name: Shamblefluffs Other terms/Local names for the species: Cotton rollers, cotton fairies --------------------------------------------------------------------------------------------------------------------------- Factual information: Appearance: Shamblefluffs are small, fluffy humanoids that are comprised of a stubby body. They have brown/tanned skin. And a thick layer of fur across their back and arms, which is extremely long and course, similar to that of sheep and cotton, giving them their name. Their eyes tend to be a solid black, and they have a small nose and mouth. Their features apart from this are usually bland, however they tend to adorn themselves with paints, accessories and styles in order to stand out from one another. They tend to travel as one large group, and as such look like a giant mass of shambling fluff (hence their full name) Locations/Climates they are found in: Thick forestry areas that are subject to intense weather conditions. Such as extreme fluctuations of cold or heat. Diet: regular Shamblefluffs are omnivores, however other subspecies within the group can either be carnivores or herbivores. Nature (Aggressive, passive, exedra): They tend to be relatively social and rather pleasant, as they prefer to talk and barter with other humanoids (with the exception of the more tribal subspecies, that can sometimes hunt them for sport) Culture: in general, a group of Shamblefluffs have their own cultural rules, histories and parts per group. However, for the most part, thir groups are commonly made up of individual professions with a single queen at the center. The queen is in charge, and is the soul leading force of the Shamblefluff group. If the queen dies, then the next queen is chosen on popularity and knowledge Life span: 40-80 years Other information: They tend to vary a hollow, light weight homestead in the centre of the mass, which they use to sleep inside when either night rolls around, or when certain workers need to rest (this home is usually in the form of a wooden log, giant shell, or any natural/handmade source that can be squeezed inside as a home.) Scout Shamblefluffs tend to be far smaller then the rest, while worries are much larger. This varies depending on group, however. The smallest tend to be around the size of a human foot, while the largest can stand up to a humans waist As part of a defensive mechanism, Shamblefluffs will drag an attacker into their bundle, pinning them down in the centre of them. They will then cause the individual to cook to death under the mass of fur, before then either stripping it apart if it was a usable animal or something they could use for food, or throw it away/burry it if it were a humanoid (although some will still use the first option, however it is commonly shunned upon, and is only ever done in times of need to prevent starvation) Variations within the species: They tend to vary in appearance based on their role within the shamble. Worries tend to be a bit larger and muscular, while groomers tend to have specialised tusks for parking fur, exedra --------------------------------------------------------------------------------------------------------------------------- List of subspecies: Shamblefuffians Shamblethorns Cottonfluffs --------------------------------------------------------------------------------------------------------------------------- Shamblefluffians: Appearance: just like ordinary Shamblefluffs, but their fur is a red/dark red/black rather then the standard shade of white, grey and gold. They also have sharper teeth and tusks in some cases Locations/Climates they are found in: deserts, volcanic regions and forestry areas prone to sporadic climates Diet: carnivores (the tribal groups are known to hunt and feed on other intelligent life too) Nature (Aggressive, passive, exedra): aggressive for the most part, with the exception of those living closer to civilization, as they tend to be either friendly to other humanoids or at the very least avoid them. More tribal ones will eat intelligent life, however. Culture: they tend to prefer hunting as a pack, utilizing small weapons and tusks to hunt and kill prey. Intelligent life in tribal variants tend to be seen as a more spiritual hunt, and thus gives way for warriors to prove themselves in battle. Life span: 40-60 years Other information: Tribal variants are far more aggressive then those who are around civilization They tend to enjoy places that are far warmer and more open Although they travel as a group, they will fight other groups of shamblefluffians, and the winning group will take the losers in and use them as workers, only allowing them to become warriors when they prove themselves -------------------------------------------------------------------------------------------------------------------------- Shamblethorns: Appearance: similar to Shamblefluffs, with the exception of their fur being more green, dark green and mint in coloration. Their fur also tends to contain thick, sharp thorns, as well as being far heavier and more course Locations/Climates they are found in: thick forests, jungles and any places filled with crevices and foliage Diet: herbivores. They tend to enjoy vines and other vine-like plant life and vegetation, such as ivy Nature (Aggressive, passive, exedra): very defencive. They tend to huddle together when approached, and are overly cautious, even around other humanoids. Culture: they tend to live in smaller groups, but are always looking out for one another. They will usually consume leaves, vines and other creeper plants until they need to move ,and will do so as a large group. Shamblethorns don't have a queen, and instead work as a services group, working with other groups of shamblethorns when needed, but otherwise sticking in smaller groups. Life span: 70-88 years Other information: Their fur tends to be Incredibly sharp, accompanied by solid spines in their backs. These can usually cause immense lacerations, killing most species from exsanguination They tend to work well with other species, oftentimes accepting protection from other humanoids in exchange for them eating pest creeper plants from taking over farmsteads and the like. --------------------------------------------------------------------------------------------------------------------------- Cottonfluffs: Appearance: exactly like normal Shamblefluffs in base appearance, however they can vary drastically due to their introduction In to civilised life. This can include styles of hair; including trimmed variations, colours and even race-okenos (Due to parents being a mix of shamblefluff and any other variation of humanoid species) based on the area they have grown up in throughout life. Locations/Climates they are found in: Civilised planets (or within civilization on many planets) Diet: omnivores; tend to eat anything, so long as it fits into a regular humanoid diet. Nature (Aggressive, passive, exedra): varies depending on upbringing and type of civilization. Brought up within. Varies from individual to individual. Culture: varies based on civilization brought up in and their own family history. Life span: average of 70-300 years Other information: Unlike other Shamblefluff species, Cottonfluffs don't travel as a group, and are independent (as such, no queens exist either) They tend to be far taller then others. And are usually waist height, but this varies from individual to individual Okeno Cottonfluffs tend to maintain their fur and their eyes, but will usually take in their other special traits, including normal height (but will always be slightly shorter then most, due to their overly short nature)
  9. helping judge a comic contest sounds awesome! Hope you're having fun with it BD :3 Yah, pixel art has its little issues when it comes down to it. the smaller the art, the harder it is to try and make things look like they make sense, especially when animating them (Which is why I tend to stay away from the 21 x 21 pixel range of things XD) Honestly though, for me at least, I try not to spend more then an hour on any piece of art at any given time, just because I'm a work-a-holic and prefer to get things done (Please don't judge XD) And thank you very much BD :3 means a lot!
  10. Thank you kindly BD :3 Although, sorry for the late reply XD been a little busy with something recently... which reminds me... https://somethingintheair.itch.io/a-grim-birthday I made a game! It was originally just for a uni hand in, but I decided to also share it, because I was quite proud :3 hope y'all enjoy! (For 15 days of work, I'm quite proud of the turnout, even with the janky art XD)
  11. A close-up for bobbet (my little automoton) which I hope to use as the text portrait in the game I am currently making Oh, also.... I drew santa-claws! Merry Christmas y'all!





  13. " 'PlEaSe DoNt CrY, sMiLe FoR mE....' , those words bounced around in my head for a while. Sat alone, shrouded by the encroaching night, I tried my hardest to burn the images of that crooked smile from my brain. But I couldn't. not now, not ever. That was when I became aware of the knife in my hand, and the steady stream of crimson dripping from the carved edges of my lips..."
  14. Anime's pupa, but I wouldn't advise giving it a watch, its one of the worst anime/manga series I've ever picked up. just in regard to its quality, its pretty awful.
  15. Whelp, gonna be buisy-buisy over the next few months, got a lot of life to re-organise and a load of goals to strive for, but I'm going to do them all, achieve them all, then come back to tell the tale 😜

    Will still be around though, so if anyone needs me, just give me a shout! ^^

    1. Illusion of Terra

      Illusion of Terra

      'life' 'goals'
      that's no way to talk for an otaku 😂

  16. I haven't posted art in a while, so here's a load that I have done; (bobbet is my favourite one of the recent pixel art's though)
  17. "As she sat atop the throne of world, the universes around her on her fingertips... she smiled; she was super-strong Bocchi now, and forever...." ....This is what happens when you take a joke and make it a reality :3
  18. just a little something.... enjoy!
  19. Sorry for the lack of... Well, anything really xD been super buisy what with uni work and other stuff.

    Anywho, I'm going to likely be doing some more pixel art soon to post, but today I'll probably be buisy with birthday stuffs, so ya can expect to see (maybe) more from me again some time soon! (I hope. I miss posting ;-;)

  20. ...so, you ever wondered what happened to earth within the MMaM universe? Long story short; that ship sank years ago. So much so that earth, it's sarounding planets, and the entirety of "the ring" (a galactic ring used to conjoin planets) is inaccessible to those outside that solar system. To this within it, however.... Well, let's just say they have a lot of trouble to deal with, one such nightmare is the enforcer species... But what exactly are these creatures? Let's have a look, shall we? ... Enforcers: Full name: Andromidas/ Biomechanical Enforcement units. Each are branded as enforcers, and have a unique numbering system. Other terms/Local names for the species: E.V's, (their correlating numbers) --------------------------------------------------------------------------------------------- Factual information: Appearance: Most Enforcers tend to be varied on appearance from one version to another, however most tend to be humanoid in design, with a mismatch of biological and mechanical components. These components are varied based on their functionalities, but always tend to be designed to specifically fit said specifications. Most are made directly from dissecting and re-building a living host over a long period of time (between 20-30 years, some even going for longer) Locations/Climates they are found in: Anywhere and everywhere. As Enforcers were designed with set areas and working environments in mind, they tend to have varied living areas, but survive in said areas vary well (a fair number can even adapt to most environments quite easily) Diet: varies from functionality. Most can eat almost anything, but some have specific desires and needs, such as meat (of any kind or one specific), wood, concrete and even gasses. Nature (Aggressive, passive, exedra): Varied on functionality. Most tend to be aggressive in nature due to their upbringing and functionality, while some are aggressively protective of humanoids due to similar functionalities. It's rare to find a very passive Enforcer, albeit there are still a fair few around. Culture: While enforcers themselves build their own culture around their day to day lives or events, they all don't share an overarching culture, other then their production and their numbering/branding. When created, Enforcers are given a number before work begins on them, as to categories their number for later specifications and design principles (helps keep each individual documented on when the idea of said enforcer was created). Then, when they are decided upon, they will either grow biotechnological parts, or find a biological "host" to work from (or both), due to the fact that research into Andromidas variants had caused grief due to the lack of emotion and expression from complete machines (see the andromidas variants for further details) When a design is chosen, work begins, enhancing the enforcer for it's required duty. Hosts can be any form of life or from parts of living creatures, particularly humanoids (be it human, elf, Ork, dwarf, hemocupitor or otherwise) When the host's body is complete, a chip is inserted into their brain (or equivalent vital organ), acting as a Dead Man's switch incase they go rogue or leave too far from their facilities (which were known as Bunk"E"rs), as they are tracked on their distance from where their control chip is, which will give them a warning to return, or face termination. This was also used to control the more violent and destructive versions through the use of implementing chips in scientists tasked with teaching enforcers. The chips would be directly inserted into the arm bone of a trainer, preventing the enforcer from attacking or even threatening the owner of the chip, while simultaneously giving the trainer a fair amount of control over said enforcer if need-be. However, it should be noted that many of the later, smaller enforcers were never given said chips, due to the lack of violence in their nature. Same goes to the miniforcer series, with the exception of those specifically designed for military use. Other then this, all enforcers are required to have their numbers stamped somewhere on their bodies. This varies from individual to individual, although if they somehow lose said stamp, they are still named in the chip in their brain that can be scanned briefly (albeit, this is the only information you are liable to receive, as most enforcers have chips capable of blocking almost all grades of hacking or receivers.) In the now apocalyptic wastes of Omer, Enforcers are built into the culture of many who are still living in it's harsh environments as rumours, myths and legends. But, many have claimed to see them, and many have knowledge of their existence. It's just the sheer scale of Omer, and the sheer amount of day to day problems leads to a simple factor of lack of trust, reliable sources and interest while attempting to keep perseverance at a priority when faced with hell. Life span: Most can live indefinitely, either by simply regenerating cells faster then losing them, by going into a standby phase to act in a dormant sleep until turned back on, or by modifying themselves to outlive things. Some, however, will die from age, but only after a very long time. Almost all that have died have died from external sources. Other information: All enforcers were built with a purpose. The first 10 enforcers were all built to act as weapons. These were made on earth with the help of other allied factions, and were designed to be humanity's idea of enforcing their laws, while protecting the ring with biological weaponry. The next 11 through until 30 were designed with functionality in mind, acting as an idea for how enforcers could be used to help in other circumstances. The rest from there are varied in functionality, but fall into either, or both categories. In Omers apocalypse, Most Enforcers are unknown as to whether or not they still function. However, it is a known fact that, while some are still dormant, other roam the wastes. Those who do have found alternative methods of removing the Dead Man's switch from their brain, either through one means or another. However, some are still bound to their laboratories, while others are working as slaves to those who found and installed their chips. Variations within the species: There are a number of variations from enforcer to enforcer, as all were designed with different ideals in mind. However, not that enforcers can be an abundance of variations, and sometimes fall into all other categories at once. The list below is simply a category of what types exist,as some enforcers can be any number of combinations of the below types. ---------------------------------------------------------------------------------------------- List of subspecies: Weaponized Enforcers Utility Enforcers (Utilit-E) Andromidas Enforcers Biomechanical Enforcers Bulwarks AutoME Tech (Miniforcers) **Note that the subspecies can have a mix of each within an individual, due to the sheer variety between each Enforcer variant.** ...... Well, there ya have it. That's the enforcers. While they don't make much of an appearance in MMaM itself, they are one of the main things seen within Memetically me, so they are particularly of importance to me at least. As always, if there are any questions, or anything at all, then please feel free to comment thank you so much for reading, if indeed you did. Hope you liked it!
  21. Tea slimes are quite a specific one, but are actually fairly common among many space-bound traveling murchents and scouting parties, as well as gourmet coffee shops and even as expensive pets. Instead of having to package and use tea, "tea slimes" are born when their seedling is taken and grown inside of a vat of tea (always cold, since too high of a temperature would boil them. However, the type of tea will always vary based on what the company/farmer of the tea slime wants) After a few months, the seedling will either take the form of; a bacterial slime, which will produce a very fine tea when sustained with water (while also lasting a very long time before the slimes gain inpuraties, at which point they are taken and made into seedlings to be used to repeat the process) Or a animalistic slime. While for a lot of people and companies this is unintentional, but some do intentionally grow tea slimes to be like common pets, like dogs or cats. While they Re typically just blobs with little ears and big eyes, they are expensive pets, as they take years to grow, and if treated nicely, will produce tea over time for their owners on command. A little gross to think about deeply, but it's considered a "delicacy". Still, while it's rare for a humanoid variant of tea slime to occurs, it has happened on rare occasions. As per the norm, in larger societies, the humanoid tea slime has to either be adopted by the owner, or given to the correct government services to be raised and looked after, since they usually have humanoid rights and whatnot. Still, the brass tax, tea slimes are unique because; *They are, by all intensive purposes, domesticated slimes *They can come in animal, bacterial and humanoid variants. Although humanoid variants are usually on accident, and as such are a very big grey zone within the tea-slime farming industry. Most will usually be taken away and looked after by the correct authorities u till they are old enough to make their own way in society *They all produce tea when given water. Usually piping hot, and varies depending on the type of tea. Usually used on traveling traditional murchents or military ships, since they can make tea slimes with herbal remedy teas to utalise them as effective herbal releife ...Still, hope that at least answers that. Not overly detailed, but that's the general idea of them.
  22. Well, idk, I think I'm pretty manly...... "Casually feminine", eyy? Well, I see....
  23. So, I wanted to start off MMaM lore softly by having a look at some of the species found within the MMaM universe. Now, it should be noted that there are litterely billions that I can think of off the top of my head (and trust me, I'm not kidding) but let's start off with one that everyone know and loves... ....slimes :3 What are slimes? If you haven't already seen or heard of a slime (by some miracle or another) then to give a mental depiction; imagine if jelly was alive, but it was also sticky...very sticky....and deadly...well, sometimes. Slimes are such a varied and widespread species that they have to be taken out of the usual classifications of other species and instead classified as a different species altogether. They tend to be omnivores, adapting to utalise their bodies to engulf and digest food using their liquid-based bodies. While they take many thousands of different shapes and sizes, there are four major categories that separates them between one another: Humanoid/ Intelligent: Humanoid and intelligent slimes can be seen as either humanoid in appearance, or they have the ability to learn and have greater though, unlike their other slime counterparts. Although relatively uncommon, these species are adapted to fit in with humanoid groups and gain knowledge, to which they are then able to live alongside them in society. However, slimes still suffer from a lack of cognitive reforming, and as such are usually Increadibly slow learners, but very fast adaptors. Aka; it will take them years to learn a language, but seconds to take mimic your actions. While it is rare to find an Increadibly intelligent slime, those that are are usually Increadibly deadly, and not to be trifled with. Animalistic: Those that are like animals, as they act entirely on their own natural instincts. Most learn their tendencies from the first animal they see, so they can be either a predator or a herbivore depending on what they have adapted to live around. If no animals or creatures are present at their birth, they will usually adapt into either Intelligent slimes, or base their appearance around their environment. Bacterial: These are simply large masses of bacteria formed together to make one giant slime-like entity. These usually cluster together, and are mindless in the fact that they follow their nature and that’s it. These can be found almost anywhere and everywhere. Parasitic: Parasitic slimes are an adaptation to the bacterial slime, as they take on the form of a creature by either using their bones as a basic body structure, or taking over a host's body. These are by far the most dangerous versions of slimes at birth, but they usually adapt to live exactly like the animal or creature they take over, so they can become relatively tame after taking over a host. Intelligent slimes can also be misinterpreted as parasitic slimes, since there are a few who use a skeleton as a structural body, but this is more as a "fashion statement". But, intelligent parasitic slimes do exist, and are usually born on the corpse of a deceased intelligent species, and thus gain said intelligence through growth. ----- While these 4 catagories are used primarily as an outline, they do quite commonly mix and match over one another, due to the sheer variety found within the slime species. While it may be a question as to how and why slimes take on these different typings, it simply comes down to when they were splips, or also known as seedlings. When slimes are first born, they are created when a mature slime either dies or consumes a mass of food to use as splitting resources. When either of these happens, the slime will split in half, with one half remaining as the slime, and the other half fracturing into thousands of tiny little raindrop-shaped slimes, that will bounces off in set directions. These are known as seedlings. Most seedlings will end up either perishing or being consumed by bigger seedlings, but the 1% that manage to live and beat the survival of the fittest will adapt and grow into something either within their environment, or to match a native species/intelligent life that they come across. Seedlings are adaptable in the fact that they can usually becoume any of the above, but will likely be more akin to the type they were before, unless adaptation requires it (The only exception to this rule are intelligent and bacterial slimes. While intelligent slimes will likely always produce other intelligent slimes, bacterial slimes don't produce seedlings, and instead just produce excess bacterial slime that will extend off the initial source) ------ To give you an idea of some of the types of slimes that I've encountered head-wise, here is a quick list of some of them; Venomous/ Poisonous Bubble slimes Tar slimes Cube/ wall slime Honey slimes Citrus/fruit slimes Lava slimes Clay slime Fire slimes Metal slime’s Ice slimes Gold slimes Shelled slimes Crystal slimes Mudslimes Blood slimes Foam slimes Ocean slimes Jellyfish slimes River slimes Slime urchins Rubber slimes Alkali slimes Acid slimes Masked slimes Wax slimes Rock slimes Alcohol slimes Plastic slimes Sand slimes Tea slimes Ceramic slimes Vegetation slimes Ferrofluid slimes .....exedra. as you can see, there are a many different variants that can be found, and the ones listed aren't even scratching the surface of the sheer variation that slimes can come in. With this adaptational ability, and the sheer variation they can be found in, it's no wonder why they are the most common species found within MMaM Even so though, every type of slime has its uses, including the animalistic and the bacterial. While animalistic variants and humanoid variants make great let's/partners, bacterial and parasitic have been used in many medical and eldritch treatments/methodologies. It's clear to see why they are, indeed, quite popular among researchers. --- Lastly, to wrap up this quick talk on slimes, I wanted to talk about their colour variations. You can tell a lot about a slime by its colour variations, more notibly it's type, where it came from, what it's done, it's personality, and how it's feeling at the time. While they tend to have the colours matching their type and the location they have come from, it's also common for them to change colours based on their environment or their emotions. While it takes them a while to change colours fully (usually a month or two) they can usually change shades depending on their moods. E.G a red slime will turn a clear and soft red when calm or happy, vivid red when excited, or quite a dark red when upset or angry. --- To wrap up, slimes are by no means simple in MMaM. While I haven't really covered much on them within this blog post, I hope this gives as much information that can give a decent idea as to their nature, what they are and how they act. Still plenty more to come! Next I hope to move on to more advanced species, and cover them. Hope you enjoyed! ^^ (If anyone has any questions, please feel free to leave them bellow! I'll always answer as best as I can :3)
  24. Yaaaaay! high-five @Wedgy ^^ Bonus win!
  • Create New...