Yes, I code. I know C, a bit of C++, Perl, and enough java, python, and lisp to be dangerous. Back in the dim, dark, early days of my career I also learned 8080 and 6502 assembly for systems-level programming, but I think those brain cells have mostly died or moved on to other things by now. They made me take Fortran in college, but I never really used it outside of class. I also know BASIC from my Apple days. Haven't used that in mumbedecadesmumble either. I know enough HTML to code up a page in a text editor, and enough CGI and SQL to do interesting stuff with a database on the back-end, as long as we're not talking 1000s of transactions per second. PHP I've played with, and if performance were an issue I'd probably use that, but mostly I stick with perl for CGI stuff since I already have a lot of experience with that. I've also dabbled in Lua and C#, though I can't say I know either one very well. Likewise I've looked into Objective-C and Swift, but haven't done anything much beyond "hello world" with either one. Honestly, I've always been the engineer/tech guy who like to mess around under the hood. At this point I'd be ok with tackling pretty much any language. My main go-to languages are C and Perl though. If I'm coding something from scratch I'll usually prototype it in Perl, then move to C if I need performance.
I did use 6502 assembly to make a couple game-ish things on an Apple ][ once upon a time. One was a kind of side-scroller with a missile-launching helicopter and not a lot of backstory or plot. Eventually I took out the scrolling, added a "star" to the center, started calling the choppers "spaceships", and turned it into a sort of Spacewar clone or physics simulation. The other was a flight/space simulator of sorts. Using a 3d library and a RA/declination/distance table from a star almanac I input the locations of a couple hundred (real) stars and let you fly around in them using a joystick. I was in jr high/middle school at the time so no commercial intentions in either case, but I had fun.
I'm into electronics and currently I use arduinos a lot, so mainly C there. I'm also not above getting in and modifying other people's code for the software I use and most of that's in C as well. (Open-source rules!) My favorite game at the moment is Kerbal Space Program, which uses the unity engine, so that's my (limited) C# experience. At work I use mainly perl, but sometimes C or C++ there too. I also manage a mySQL database for production (and metrics for the boss of course) so I'm somewhat proficient in SQL. I'm in realtime operations though, not software dev, so a lot of times I don't have the luxury of a full design/coding/debug cycle. I need something that works, quickly, and it doesn't have to look nice. As long as the patch holds things together until the real software devs can get a fix in the next software release I'm happy. (Though that said, I'm still maintaining software that I wrote 10 or 15 years ago too. Some of it is even being shown to the public! Fortunately nobody but me sees the code or I'd probably have to consider seppuku.) A lot of my day-to-day work is system monitor and control stuff. Status or metrics from a cron job pushed to a database, with a program for the human controllers pulling the data out and putting it on a GUI, flashing red or yellow as necessary. That kind of thing. Perl (and CPAN modules) is good for all that.. CGI, SQL with the DBI stuff, reports, logging (& parsing logs), GUI stuff with Perl::Tk, XML with one of the XML modules, etc. I also spend a lot of time in c-shell and bash on unix/linux and perl is a good fit for that environment as well.